Home » General Discussions » Heated Discussions and Debates » Map rating
|
|
|
|
|
|
Re: Map rating [message #458342 is a reply to message #458242] |
Mon, 24 October 2011 03:21   |
grant89uk
Messages: 229 Registered: August 2006 Location: Glasgow, Scotland
Karma: 0
|
Recruit |

|
|
Aircraftkiller wrote on Sat, 22 October 2011 03:01 | This is something I've tried to rectify in Fjords, and I believe I've succeeded. It needs tweaking over time, as anything would, but it's laying the foundation for the Tiberium Garden project's gameplay standards.
I don't know about anyone else here, but I enjoy seeing Transport Helicopters make it to a base without being shredded by some gigantic cannon in less than five seconds. I like seeing rockets destroy Apaches, Orcas, and Transports. I like seeing Recon Bikes stave off Orcas, and MRLS holding Apaches at bay. I like watching Mammoth Tanks fire missiles at Apaches that don't manage to stay on top of them. I like seeing Stealth Tanks actually hit Orcas reliably.
I like seeing snipers focus entirely on light vehicles like Humm-vees, Recon Bikes, and Buggies. I like not having to worry about my Orca being destroyed in three seconds because someone across the map can kill me with hit-scan weapons without any fear of me coming close to them. I like that Gunner and Rocket Soldiers are useful in more than niche situations. I like seeing SAM Sites tear up aircraft, and I enjoy watching the AGT being focused on missiles while Guard Towers fire guns.
Maybe my problem is that I enjoy C&C, not this Unreal-styled version of C&C that we call Renegade.
|
I think I see a pattern.
[Updated on: Mon, 24 October 2011 03:21] Report message to a moderator
|
|
|
|
|
|
|
Re: Map rating [message #458552 is a reply to message #372303] |
Thu, 27 October 2011 07:12   |
 |
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
Just because something yields evidence towards one end doesn't justify the entire thing in question (this is called anecdotal evidence... in this case, the statistical average of GDI wins vs Nod wins).
Furthermore, if the alternate idea being presented results in roughly the same numbers that the cherry picked "evidence" does- and more- why on Earth is it bad to change it?
TL;DR: ACK's changes are actually a good thing and is a step in the right direction for Renegade, and I'd love to see more maps that use his balancing methods (Remade fanmaps using his stats and such would be wonderful).
Although, I'd like to see the numbers of GDI wins vs Nod wins on Fjord. Even though it won't mean much if it's a bit imbalanced (it's one mod map system that's still in progress vs an entire game that is apparently "super balanced"), it'd still be nice to see.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
|
|
|
|
|
Re: Map rating [message #458709 is a reply to message #458706] |
Sat, 29 October 2011 13:12   |
 |
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
Aircraftkiller wrote on Sat, 29 October 2011 11:55 | All of the arguments I've ever seen against the changes I've developed always center around "Havoc must destroy anything he can see."
It makes me question the lack of coherent thought involved.
|
but that would mean you'd have to choose a character based on what you want to accomplish instead of being a massive faggot
are you suggesting we, the players of Renegade, change our faggy ways?
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
|
|
|
|
|
|
|
|
|
|
|
Re: Map rating [message #458828 is a reply to message #458818] |
Tue, 01 November 2011 03:53   |
 |
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
ELiT3FLyR wrote on Mon, 31 October 2011 15:34 | it was the friendliest word i could think of after all ur talk about shitty balance and this should have been how ren was released.
personally i dont think ur map is balanced at all and it takes away from indivdual skill, but hey i like any map that has recon bikes and enough space to get them to max speed.
|
lol.. if you feel so strongly, why not keep with the discussion instead of making baseless stupid quips?
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
[Updated on: Tue, 01 November 2011 03:55] Report message to a moderator
|
|
|
Re: Map rating [message #458855 is a reply to message #458822] |
Wed, 02 November 2011 06:28   |
 |
Goztow
Messages: 9750 Registered: March 2005 Location: Belgium
Karma: 14
|
General (5 Stars) Goztoe |
|
|
TankClash wrote on Tue, 01 November 2011 01:14 |
Stock Renegade levels make it hard for good tank battles because it's a blank open space with bases so close together it's like "why bother having vehicles?".
|
You're taking the piss, right?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Wed, 02 November 2011 06:31] Report message to a moderator
|
|
|
Goto Forum:
Current Time: Mon Apr 21 08:07:57 MST 2025
Total time taken to generate the page: 0.01451 seconds
|