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Re: Collecting map issues for a possible set of fixed maps [message #458519 is a reply to message #454741] |
Wed, 26 October 2011 17:15   |
trunkskgb
Messages: 214 Registered: September 2003
Karma: 0
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Recruit |
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I have a question about some of the work you plan on doing with the maps.
Due to the fact that more maps have the potential to see there way into the server (I hope this is the case, but I won't be surprised if it's not), have you guys thought about making some minor fixes to the fan maps down the road if they become increasingly popular?
I mean, the new scripts and all your work is awesome, but theoretically, would you AND could you release future updates if some of the fan maps become more main stream?
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: Collecting map issues for a possible set of fixed maps [message #459827 is a reply to message #458549] |
Wed, 23 November 2011 12:43   |
iRANian
Messages: 4311 Registered: April 2011
Karma: 0
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General (4 Stars) |
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iRANian wrote on Thu, 27 October 2011 06:30 | I know about the issue with the Airstrip but it also affects other maps. If someone could give me the exact spot(s) it happens on I'll try to compare it with a modified Ion Cannon Beacon that does a lot more damage. I don't think it's map specific.
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So yeah, anyone got specific spots where an Ion Cannon Beacon will damage an Airstrip on Canyon but not destroy it? I've been able to reproduce it on stock LAN and the stock FDS but not on 4.0 LAN. But even slightly positioning the beacon differently affects the amount of damage it does greatly and the beacon destroys the Airstrip most of the time.
[Updated on: Wed, 23 November 2011 12:44] Report message to a moderator
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