stealth affects bloked [message #455532] |
Wed, 21 September 2011 13:31 |
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MDK@ENGLAND@
Messages: 94 Registered: September 2011 Location: uk
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thought I would give 4.0 a try and it seams it blocks my stealth affects that are the red flame ones ?
where can I get original stealth or one that is allowed .
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Re: stealth affects bloked [message #455533 is a reply to message #455532] |
Wed, 21 September 2011 13:37 |
Sean
Messages: 822 Registered: February 2009
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Colonel |
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Hello Simon.
Goto C:\Westwood\Renegade\Data
and find the file that says: stealth_effect.dds
Delete that and you will use the stock renegade one (from the always.dat)
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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Re: stealth affects bloked [message #458235 is a reply to message #455532] |
Fri, 21 October 2011 17:26 |
trunkskgb
Messages: 214 Registered: September 2003
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I have been using that Stealth effect made by Niss of UN that kind of adds a slight yellow tint. It's easier on the eyes, though I'd hardly say it was an "advantage" skin. I've never even seen a stealth skin that would be considered to have an advantage. When your stealthed, what's it matter what color your skin is? Unless the skin REVEALS a stealth object. That's the only way I would consider that to be an advantage. Once you de-cloak, your fair game. No matter color you are.
I would personally like to see these allowed. The good ones of course, but I won't lose sleep over if not. Sometimes it's nice to change the way a game looks. If there are "good" ones.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: stealth affects bloked [message #458262 is a reply to message #455532] |
Sat, 22 October 2011 05:45 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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That being said, a much better solution than kicking someone for "invalid file" would be to just force the use of the standard file in always.dat!
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: stealth affects bloked [message #458292 is a reply to message #458259] |
Sat, 22 October 2011 13:29 |
trunkskgb
Messages: 214 Registered: September 2003
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EvilWhiteDragon wrote on Sat, 22 October 2011 07:56 |
trunkskgb wrote on Sat, 22 October 2011 02:26 | I have been using that Stealth effect made by Niss of UN that kind of adds a slight yellow tint. It's easier on the eyes, though I'd hardly say it was an "advantage" skin. I've never even seen a stealth skin that would be considered to have an advantage. When your stealthed, what's it matter what color your skin is? Unless the skin REVEALS a stealth object. That's the only way I would consider that to be an advantage. Once you de-cloak, your fair game. No matter color you are.
I would personally like to see these allowed. The good ones of course, but I won't lose sleep over if not. Sometimes it's nice to change the way a game looks. If there are "good" ones.
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Every skin can be allowed, but it's up to the serverowner, not us.
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OK, thanks for the info EWD. I hope some servers allow the soft changes, that clear/blue color is just "old" in my opinion lol. Then again, so is this game.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: stealth affects bloked [message #458316 is a reply to message #458284] |
Sun, 23 October 2011 11:33 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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StealthEye wrote on Sat, 22 October 2011 19:48 | From what I understood, the most important problem with that as is that Renegade preloads assets and reuses them in different games. Simply changing the files that are loaded depending on the current game does therefore not work. I do think it would be better to make it work like you suggest somehow, but it's not as easy as it sounds. It also requires some additional communication between server and client to negotiate what files can be used. This is also not that easy to implement. I'll add it to the TODO list for further investigation though.
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It would be very much worth it, I think. Thanks for checking.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: stealth affects bloked [message #458319 is a reply to message #458238] |
Sun, 23 October 2011 12:43 |
Gohax
Messages: 738 Registered: January 2009
Karma: 0
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Colonel |
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ehhh wrote on Fri, 21 October 2011 17:51 | i thought nls was good at sniping lol.
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Since when? Even whenever he was cheating, he still sucked.
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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Re: stealth affects bloked [message #458343 is a reply to message #458235] |
Mon, 24 October 2011 03:58 |
grant89uk
Messages: 229 Registered: August 2006 Location: Glasgow, Scotland
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trunkskgb wrote on Sat, 22 October 2011 01:26 | I've never even seen a stealth skin that would be considered to have an advantage.
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I made an sbh skin to test this ages ago. It would make them REALLY white and quite easier to spot at a glance if they are just narrowly passing you. It would also make it easier not to lose them if they get a bit of distance on you. So I dare say there can be an element of advantage in stealth skins.
But if a server is gonna block one and allow another then maybe its just better to have them ALL blocked that way there is still no claim of advantages..
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