C&C_Drift [message #457955] |
Sun, 16 October 2011 11:25 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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I decided to make a new Renegade map. I just started this morning so it might be a little while before I show more images. I will say that it's a much more 'normal' map than I usually create.
..So it isn't unnecessarily large like Epocilation and it wont feature any unique catches like I tend to try making with most of my maps. It's a straight forward Renegade map in scale with the other stock maps in Renegade.
Now I wouldn't have created this thread to just tell people I'm making the map. I'd of preferred to just wait til I had some images to show off. But the reason I made the thread is to discuss the name of the map.
Is the name "Drift" used for another Renegade map? I like the name but I don't want to use it if there is already a C&C_Drift. Does anyone know if it is available?
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Re: C&C_Drift [message #457990 is a reply to message #457955] |
Mon, 17 October 2011 07:16 |
Gohax
Messages: 738 Registered: January 2009
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Colonel |
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Unique? Maybe I talk in this color, too.
On topic: No, I've never seen a map called Drift yet.
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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[Updated on: Mon, 17 October 2011 07:17] Report message to a moderator
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Re: C&C_Drift [message #458011 is a reply to message #457955] |
Mon, 17 October 2011 16:15 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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text color never bugged me, stop being faggots
Anyway, my initial expectations upon reading the title is that someone made some shitty racing map or something. But considering you're not a half bad level artist, I'm actually curious as to what the theme of a level called "drift" is like
please let it be a DM set on a massive ship adrift in the ocean, that'd be fucking cool
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Mon, 17 October 2011 16:16] Report message to a moderator
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Re: C&C_Drift [message #458027 is a reply to message #457955] |
Mon, 17 October 2011 17:58 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Ok, enough with the text color debate.
Here is an early render of the map so far. I haven't done very much with it... but the basic layout is pretty much complete.
Now I did say that it's scalable to stock Renegade maps. That might not exactly be accurate... as it ended up coming out a little bit longer than those maps... but that doesn't mean it is necessarily "big."
See for yourself. It isn't big, but it's not small either. I'd estimate about a 1-2 minute drive from WF to Airstrip.
[Updated on: Mon, 17 October 2011 18:03] Report message to a moderator
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Re: C&C_Drift [message #458044 is a reply to message #457955] |
Mon, 17 October 2011 22:27 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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You took it the wrong way. I'm not trying to avoid any criticism or shy away from doing any work. I made this thread to discus ideas to make the map better and I intend to use any advise given. That's why I asked you to elaborate on why you thought it was symmetrical.
I meant it as in the gameplay, from how I see it, isn't going to be the same for each team as it would on a map like Hourglass or City.
ANYWAY, here are some of my plans:
-I think I'm going to make an infantry tunnel through that skinny cliff near GDI's base.
-I'm also going to put some sniper nests in two of the center cliffs.
-The middle open area of the field is going to be for Tiberium. I'm undecided if it's going to be one large shared field or two small fields within shooting distance of each other. I might make it one large field to make it harder for infantry travel.
[Updated on: Mon, 17 October 2011 22:32] Report message to a moderator
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Re: C&C_Drift [message #458069 is a reply to message #457955] |
Tue, 18 October 2011 12:53 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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Colonel |
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Looks nice so far. Not sure how ack thinks it looks symetrical, to me it's far from it. Blazea58's map is symetrical as hell... but who cares? There is more to a map than just looks, it also has to play well. That is where Glacier Flaying fails.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: C&C_Drift [message #458073 is a reply to message #458070] |
Tue, 18 October 2011 14:00 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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Colonel |
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liquidv2 wrote on Tue, 18 October 2011 13:21 |
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Stop waving your hairy arms around like that, it's distracting.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Tue, 18 October 2011 14:00] Report message to a moderator
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