Changes since the last build [message #454234] |
Mon, 12 September 2011 00:19  |
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Here is a list of changes we have made to scripts 4.0 since the public beta build was released on Thursday:
Some script updates by zunnie for his scripts
Remove some debugging code we added to detect a server crash (the server crash has already been fixed)
Fix for the TMSG console command
New server.ini keyword PointsFix. Defaults to true. Set it to false to disable the pointsfix on your server.
Make SPECTATESPEED console command only work on spectators.
Eject spectators from vehicles when they spectate.
Disarm C4 and beacons of spectators when they spectate.
Add support for reading an anticheat2.ini as well as anticheat.ini
Print a message to the console on reading anticheat.ini, anticheat2.ini and when it enables the file-hash anti-cheat.
The .ini messages will appear if the ini files exist even if the anti-cheat is disabled but the anti-cheat message will only appear if the anti-cheat is enabled.
Add shadow checkbox to wwconfig to match the in-game checkbox.
Fix MDB_Base_Defense_Popup scripts to properly animate over a FDS.
Fix split C4 limit to work properly.
SSGM log port is only read on startup and not every time ssgm.ini changes
Remove "Worst FPS" display
Fix possible crash
Fix vehicle occupants showing up outside the vehicle when joining a game
Add a couple things to the API exposed to SSGM
Fixed options dialog tab order
Fixed audio config dialog tab order
Fix fog not appearing correctly underneath the camera when the nearest geometry is beyond the far clip plane
Remove the "something bad happened" dialog
Fix some lighting issues
I do not have an ETA on when the next build will be released.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Changes since the last build [message #456810 is a reply to message #456763] |
Tue, 04 October 2011 13:54   |
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Jerad2142
Messages: 3814 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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My appdata folder is over a gig, in addition, I still say most users won't be able to find the appdata folder unless they have show all files enabled or know the %appdata% start menu search shortcut. (I mean the whole point of moving the folder in the first place was to avoid uac issues, if a user doesn't have uac disabled they either like it or don't know how, and if they don't know how do you really expect them to know how to find the appdata folder?).
It should definitely be an option, Renegade lets you choose where you want its dir to be when you install it, tt should do the same.
[Updated on: Tue, 04 October 2011 13:55] Report message to a moderator
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Re: Changes since the last build [message #456827 is a reply to message #454234] |
Tue, 04 October 2011 18:14   |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
 
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A symbolic link would be an easy solution to the specific backups scenario assuming the backup software does not follow them. Otherwise, a custom paths.ini would solve in in this specific scenario. I'm not sure where people would prefer the folder to be in general. It belongs in App Data, like most other files (screenshots are possibly the only things that may belong in My Documents), but My Documents is easier for people to find, should they need to touch anything.
We could also put everything in App Data and automatically add a symlink or shortcut from my documents to the renegade folder in app data? Or add one to the start menu?
c:\ProgramData\ is an even better location, btw. That is shared among users, which is probably what we want for ttfs.
[Updated on: Tue, 04 October 2011 18:15] Report message to a moderator
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Re: Changes since the last build [message #457873 is a reply to message #454234] |
Sat, 15 October 2011 00:25  |
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Some more changes:
Fixes to the SSGM swap plugin
Fix to make SSGM weapon pickup sounds work properly
Fixed issues with mixed debug and release modes of memory manager. (It should work now if you have a release mode memorymanager.dll/tt.dll/bandtest.dll/shaders.dll and debug mode scripts.dll/plugin dlls)
Fix an issue with DisableExtraWeapons option in SSGM
More script updates from zunnie
Fixed next/previous weapon selection functions to work if no weapons can be selected (it used to get stuck in an infinite loop).
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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