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Changing the harvester to another preset in a mix [message #456667] Mon, 03 October 2011 06:20 Go to next message
rrutk is currently offline  rrutk
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Changing the harvester to another preset in a pkg worked fine, simply modified the preset.

In a mix I had to temp a new harv preset.

I also changed the link in the settings for the refinery building to the new harv preset.

but at strip/WF still the old harv is delivered ?!

Some ideas?
Re: Changing the harvester to another preset in a mix [message #456672 is a reply to message #456667] Mon, 03 October 2011 08:01 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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You can't modify objects.ddb in a mix file. You will have to temp both the harvester preset and the refinery controller, then use your temped controller (with the temped harvester preset in its settings) on the buildings instead of the stock one.

That should do the trick Wink


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Mon, 03 October 2011 08:01]

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Re: Changing the harvester to another preset in a mix [message #456673 is a reply to message #456672] Mon, 03 October 2011 08:12 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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danpaul88 wrote on Mon, 03 October 2011 08:01

You can't modify objects.ddb in a mix file. You will have to temp both the harvester preset and the refinery controller, then use your temped controller (with the temped harvester preset in its settings) on the buildings instead of the stock one.

That should do the trick Wink


No, I did this (both are temped, I wrote this in my posting...)

[Updated on: Mon, 03 October 2011 08:13]

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Re: Changing the harvester to another preset in a mix [message #456677 is a reply to message #456673] Mon, 03 October 2011 09:12 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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rrutk wrote on Mon, 03 October 2011 08:12

danpaul88 wrote on Mon, 03 October 2011 08:01

You can't modify objects.ddb in a mix file. You will have to temp both the harvester preset and the refinery controller, then use your temped controller (with the temped harvester preset in its settings) on the buildings instead of the stock one.

That should do the trick Wink


No, I did this (both are temped, I wrote this in my posting...)



you did it wrong then Listen


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Changing the harvester to another preset in a mix [message #456683 is a reply to message #456677] Mon, 03 October 2011 10:10 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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seems to be, but what exactly?

after temping all and re-making the building controllers&car makers the OLD harv appears hanging in the air.

may be a problem, old and new model have the same w3d-name?

[Updated on: Mon, 03 October 2011 10:17]

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Re: Changing the harvester to another preset in a mix [message #456703 is a reply to message #456683] Mon, 03 October 2011 15:04 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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rrutk wrote on Mon, 03 October 2011 11:10

seems to be, but what exactly?

after temping all and re-making the building controllers&car makers the OLD harv appears hanging in the air.

may be a problem, old and new model have the same w3d-name?

Delete your temp and place it again if you updated it's preset after placing it, the level itself likes to keep random information just to piss us off at times (I'm getting the same issue as we speak).

And even if you don't think you did just delete the temp that you placed on the level and re-place it for good measure.


Re: Changing the harvester to another preset in a mix [message #456719 is a reply to message #456667] Mon, 03 October 2011 16:36 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Deleting building controllers often seems a bit glitchy, I find it works best if you delete them, save the level, close LE, reopen LE and your level and then place your new controllers before saving again.

Also, your first post was not clear to me if you temped just the harvester or the controller as well, hence my previous post.



EDIT: Fix some phone keyboard auto-correct fail


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Tue, 04 October 2011 00:56]

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Re: Changing the harvester to another preset in a mix [message #456758 is a reply to message #456719] Tue, 04 October 2011 02:21 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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thx for the infos.

I will try this.

by the way, is there a way to replace ref and WF/strip building controllers and carmakers without loosing the calculated waypath sectors?

[Updated on: Tue, 04 October 2011 04:06]

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Re: Changing the harvester to another preset in a mix [message #456786 is a reply to message #456667] Tue, 04 October 2011 08:23 Go to previous message
danpaul88 is currently offline  danpaul88
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Waypaths are not deleted unless you explicitly delete them, they are independent of building controllers.

http://steamsignature.com/card/1/76561197975867233.png
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