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Introducing Rp2 C&C Mode! [message #456611] Sun, 02 October 2011 17:56 Go to next message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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That is right people, we finally decided to add a C&C mode onto Roleplay2 (better name pending hopefully, I'm about tired of telling people "I work on Roleplay Too").

There are a few differences from your normal style of Command And Conquer, so let me walk you through Rp2's version.

Harvesting:
For starters, both teams still harvest to make money (well sort of); in Rp2's C&C mode, harvesting consists of NPC's driving off to "work" then returning home with their pay checks; through this process, everyone on your team makes money.

Both Teams' harvesters are Bugatti's (for the time being, one teams' harvester might eventually be a GT4 or something). These Bugatti's travel to a local job site where they sit and the imaginary drivers go to work, and then they return to their cars and drive home.

http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/1.png
In the picture above you see the "harvesters" going to their parking spots, where they will sit while they collect their cash.

http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/2.png
As you can see, they are now sitting at their spots in front of the Green Bottles Nightclub.

http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/3.png
Now they are heading back to their homes to drop off their cash (yes, I was lame enough to make them drive on the correct sides of the road when they go to harvest/return to the refinery).

Your Teams Refineries are simple houses:
http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/4.png
http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/5.png

Note: The Bugatti's travel at about 50 Miles per Hour, so you will not be able to catch them on foot unless they are parked, however they are much weaker than the harvesters in Renegade.

Power Plants:
Well they aren't really power plants, but we're using gas stations, as long as you have a gas station your teams' vehicles are cheaper, the power aspect doesn't really come into play in any other ways for the time being.
http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/6.png

Barracks:
Unlike in C&C Renegade, the teams don't really have a barracks, you can buy whatever character you want, but all they come with is the stock weapons, and the only real reason to do that in the first place is so you can look different from everyone else.

Therefore, in place of buying characters, you buy weapons at your teams Ammu-Nation; both teams have roughly 16 different weapons to choose from (number of weapons might change once it starts undergoing gameplay-balancing).

If your team loses its Ammo-Nation, you will be unable to buy any of the more specialized weapons!
http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/7.png
http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/8.png

Vehicle Factory:
Both teams have a Pay N Spray, which functions the same as a war factory, no special details to go into there.
http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/9.png

Both teams have about six land vehicles apiece, and will have jets, helicopters, and navel units once I decide what units I need to give to which team to make it even.

Beta selected vehicles; vehicles may be swapped out etc. as I start to test it:
http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/10.png


[Updated on: Sun, 02 October 2011 17:59]

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The Map (WIP) [message #456612 is a reply to message #456611] Sun, 02 October 2011 17:57 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3811
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
The Map (WIP):
Now of course, the map has to be special as its Rp2's first C&C map, so I decided to add a bit of a twist to it:

Normally you have no reason to go on the grass, as the center of the map is plenty accessible, it's far quicker to take that short cut then go around on the grassy part (unless your Bugatti hunting or something).
http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/1-1.png

However, that isn't always an option because the tides slowly change as a game proceeds:
http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/2-1.png

Therefore, you must always be cautious when crossing the center of the map, as it can go from a short walk, to a rather long swim in a short amount of time:
http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/3-1.png
http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/4-1.png
http://i220.photobucket.com/albums/dd176/jeradgray/CNC%20Mode/5-1.png
C&C for Rp2, coming... god knows when (Ideally with the next release).

Edit:
Video of the surf coming in on the new map:
http://www.youtube.com/watch?v=AwWef-Oi5Ic


[Updated on: Mon, 03 October 2011 06:29]

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Re: The Map (WIP) [message #456628 is a reply to message #456612] Sun, 02 October 2011 19:05 Go to previous messageGo to next message
Intradox is currently offline  Intradox
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Registered: February 2011
Location: United States
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That looks pretty fun to me Thumbs Up

Not pro enough at renegade to snipe.
Re: The Map (WIP) [message #456649 is a reply to message #456628] Mon, 03 October 2011 00:40 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3811
Registered: July 2006
Location: USA
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General (3 Stars)
Video of the surf coming in on the new map:
http://www.youtube.com/watch?v=AwWef-Oi5Ic


Re: The Map (WIP) [message #456802 is a reply to message #456649] Tue, 04 October 2011 11:54 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3811
Registered: July 2006
Location: USA
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General (3 Stars)
Updated the water so it doesn't look as tiled:
http://i220.photobucket.com/albums/dd176/jeradgray/Water1.png
Also improved the water so its transparent for a certain depth before its opacity hits 0, that way it'll look less stupid as the tide comes in:
http://i220.photobucket.com/albums/dd176/jeradgray/Water2.png
http://i220.photobucket.com/albums/dd176/jeradgray/Water3.png
http://i220.photobucket.com/albums/dd176/jeradgray/Water4.png
http://i220.photobucket.com/albums/dd176/jeradgray/Water5.png
http://i220.photobucket.com/albums/dd176/jeradgray/Water6.png
http://i220.photobucket.com/albums/dd176/jeradgray/Water7.png
http://i220.photobucket.com/albums/dd176/jeradgray/Water8.png
http://i220.photobucket.com/albums/dd176/jeradgray/Water9.png
http://i220.photobucket.com/albums/dd176/jeradgray/Water10.png
Just using the fire truck to demo how deep you can see into the water.


[Updated on: Tue, 04 October 2011 11:55]

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