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Re: TCW Tropical [wip] [message #456555 is a reply to message #456551] |
Sun, 02 October 2011 03:45 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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I like the general map concepts you come up with, but they really need work when it comes to the details. As iRANian pointed out, another bridge would be nice. To spice things up, add some crates for infantry to hide behind while shooting enemies on the other bridge. Could make for some fun infantry battles if done right.
Also, props feel just plopped down rather than intelligently placed- look at the original Renegade maps. Everything just kinda "fits".
I mean, imagine if C&C_Field didn't have the barn or the random little rocks around it (that weren't just plopped down), lacked the river, and lacked other little touches. And only had 1-2 textures.
Would it work? Sure, but it'd end up looking like crap and not be very immersing. From what I gather, the way the Westwood devs did their maps was by taking a general theme (a desert, a canyon, a city, etc), then thinking up a basic level design that possibly incorporates the theme in the form of obstacles/etc.
Where as yours seem to be the opposite- you take a general map concept, then kind of throw down a theme on top of it and "touch it up" afterwards. Problem is, it ends up looking like ass afterwards.
Again, I recommend looking at Renegade's maps and other really good maps, then try to understand why they're appealing.
Also, even though it's based on C&C3, the maps don't have to look exactly like a map from C&C3 on a smaller scale. I mean, you didn't exactly see giant indestructible walls that protected both players or a snowy cave area in the original C&C, but they worked them into Renegade. Think outside the box.
Hope this helps, and I'd love to see this really go somewhere
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: TCW Tropical [wip] [message #456557 is a reply to message #456551] |
Sun, 02 October 2011 04:25 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Are you gonna change the sky/sun settings? The weather doesn't feel tropical to me. The map and initial texture work looks like nice
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: TCW Tropical [wip] [message #456627 is a reply to message #456610] |
Sun, 02 October 2011 19:03 |
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Intradox
Messages: 60 Registered: February 2011 Location: United States
Karma: 0
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Recruit |
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Canadacdn wrote on Sun, 02 October 2011 16:42 | Mod Forum
Your place to be a troll, look for help on trolling, to recruit talent for trolling or ask questions about trolling. Don't you care?
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Not pro enough at renegade to snipe.
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Re: TCW Tropical [wip] [message #456631 is a reply to message #456630] |
Sun, 02 October 2011 19:14 |
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Intradox
Messages: 60 Registered: February 2011 Location: United States
Karma: 0
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Recruit |
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True, but what little of the renegade community left probably don't even care.
Not pro enough at renegade to snipe.
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Re: TCW Tropical [wip] [message #456638 is a reply to message #456636] |
Sun, 02 October 2011 21:21 |
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NACHO-ARG
Messages: 397 Registered: October 2010
Karma: 0
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Commander |
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Jerad Gray wrote on Sun, 02 October 2011 20:43 |
NACHO-ARG wrote on Sun, 02 October 2011 17:09 | all your maps i have seen so far looks very nice, but they seams meant to be for renegade or APB, you should try whit wasteland textures, dead trees instead of palms, and a difent light setings to make them feel more like cnc3, just an opinion man.
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He has a point there, although I really hated the spin on the environment that C&C3 took, I really liked where firestorm was going with things.
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agree, dont know why cnc3 didnt included all the tiberium flora, viseroids, Tfiend, etc, perhaps they should have maded a next evolutionary stage of the enviroment instead of empty maps, even today i see this and i think it is awsome.
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Re: TCW Tropical [wip] [message #456639 is a reply to message #456638] |
Sun, 02 October 2011 21:50 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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NACHO-ARG wrote on Sun, 02 October 2011 22:21 |
Jerad Gray wrote on Sun, 02 October 2011 20:43 |
NACHO-ARG wrote on Sun, 02 October 2011 17:09 | all your maps i have seen so far looks very nice, but they seams meant to be for renegade or APB, you should try whit wasteland textures, dead trees instead of palms, and a difent light setings to make them feel more like cnc3, just an opinion man.
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He has a point there, although I really hated the spin on the environment that C&C3 took, I really liked where firestorm was going with things.
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agree, dont know why cnc3 didnt included all the tiberium flora, viseroids, Tfiend, etc, perhaps they should have maded a next evolutionary stage of the enviroment instead of empty maps, even today i see this and i think it is awsome.
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And the mutants added all sorts of strategy to the game, I remember taking an sub apc full of troops, dumping them in an enemies' tib field, and hitting x until they all turned into visceroids and then watching them go after the enemies base defenses... the good old days.
Visit Jerad's deer sweat shop
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Re: TCW Tropical [wip] [message #456644 is a reply to message #456551] |
Sun, 02 October 2011 23:17 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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Man, the amount of tiling that the texture has just hurts
not specifically saying that its terrible, because a lot of maps have that.. it just really doesn't look good to me
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Re: TCW Tropical [wip] [message #456652 is a reply to message #456610] |
Mon, 03 October 2011 01:00 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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Canadacdn wrote on Mon, 03 October 2011 02:42 | Mod Forum
Your place to talk about Tiberium Crystal War, look for help on Tiberium Crystal War, to recruit talent for Tiberium Crystal War or ask questions about Tiberium Crystal War. Don't you care?
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he should stop posting that mod's maps/etc. here, because i/we don't care. i want C&C maps, not other's mod maps.
i hope he understand. he has his own forums, no need for his mod here. thanks.
Creator of Mutant Co-Op
Developer of LuaTT
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Re: TCW Tropical [wip] [message #456895 is a reply to message #456551] |
Wed, 05 October 2011 12:03 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
Karma: 0
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General (1 Star) PLECOS MASTER |
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Personally, I think it would make the most sense if all ren mods had their own subforums here and moved all their users over. With such a small ren community, it would be the best way for mods to share their work with others and recruit talent (if there's any left).
[Updated on: Wed, 05 October 2011 12:04] Report message to a moderator
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Re: TCW Tropical [wip] [message #456916 is a reply to message #456635] |
Wed, 05 October 2011 14:47 |
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Intradox
Messages: 60 Registered: February 2011 Location: United States
Karma: 0
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Aircraftkiller wrote on Sun, 02 October 2011 19:58 | Two of us do, otherwise nobody would be talking here about the subject.
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That's nice.
And I agree with Iranian.
Not pro enough at renegade to snipe.
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Re: TCW Tropical [wip] [message #457182 is a reply to message #457040] |
Fri, 07 October 2011 20:23 |
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Intradox
Messages: 60 Registered: February 2011 Location: United States
Karma: 0
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Recruit |
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Why is there an aircraft carrier between the islands and actually in the bridges?
Not pro enough at renegade to snipe.
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