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TCW Centre for Tiberium Crystal War [message #456115] Mon, 26 September 2011 20:57 Go to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
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General (2 Stars)

http://www.moddb.com/mods/tcw/
This map is 'somewhat' resembling a hourglass.
There is a infantry only tunnel behind the tiberium fields.
Two capturable tiberium spikes at the top of the hill Smile
Lots of trees, bushes and rocks for cover Very Happy
Small sized map great for rushes Smile



https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Mon, 26 September 2011 21:03]

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Re: TCW Centre for Tiberium Crystal War [message #456117 is a reply to message #456115] Mon, 26 September 2011 21:41 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
Really needs some work put into it. Feels basic and incomplete. If you're basing this off CC3, why aren't you using the same texture style and the same type of environments? You could really push this a lot farther if you put some development time into these terrains you're showing.

I really don't get the CC3 feel from any of the work your team is doing. The only thing that makes it feel like CC3 is the models and textures you ripped from the game. Otherwise it feels like a run-of-the-mill Renegade mod that needs constructive criticism on their level design and environmental art.

If you're willing to listen, I will explain everything that is wrong and help you perfect it.
Re: TCW Centre for Tiberium Crystal War [message #456118 is a reply to message #456115] Mon, 26 September 2011 21:46 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Registered: September 2003
Location: Netherlands
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General (2 Stars)

Hm i dont think it is too bad, sure i aint no pro mapper but this is pretty nice i think.
At least it plays nice. Smile

But i am always open for suggestions so lets hear/see it Razz


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
icon13.gif  Re: TCW Centre for Tiberium Crystal War [message #456122 is a reply to message #456118] Mon, 26 September 2011 23:25 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
I'm gonna work on TTW again, because your spaming too much with this thing (i can't call it here like is because this message will get removed, u know..)

Creator of Mutant Co-Op
Developer of LuaTT
Re: TCW Centre for Tiberium Crystal War [message #456149 is a reply to message #456122] Tue, 27 September 2011 07:01 Go to previous messageGo to next message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
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Commander
U mad bro?
Re: TCW Centre for Tiberium Crystal War [message #456252 is a reply to message #456115] Wed, 28 September 2011 10:48 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
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Colonel
I see alot of WIP maps and with most I don't get a feeling they are a WIP at all.

If you would like me to give you feedback I would rather talk to you personnally on IRc.
If you want I will try to find you lateron today.
Re: TCW Centre for Tiberium Crystal War [message #456257 is a reply to message #456252] Wed, 28 September 2011 13:14 Go to previous message
Intradox is currently offline  Intradox
Messages: 60
Registered: February 2011
Location: United States
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Recruit
I think it looks nice.

It does need improvement, but not everyone can spend 4 months working on every single map they make. At least when they have other things to work on.


Not pro enough at renegade to snipe.

[Updated on: Wed, 28 September 2011 13:15]

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