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C&C_CaptureTheBunker Beta [message #456164] Tue, 27 September 2011 11:23 Go to next message
rrutk is currently offline  rrutk
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Colonel
Here is C&C_CaptureTheBunker Beta Smile
------------------------------------

edit Final:
http://www.renegadeforums.com/index.php?t=msg&goto=456419&rid=22815#msg_ 456419

Still one problem:

Two textures are visible in LevelEdit and included in the *.mix.
But they are missing, if I load the map in Renegade.
Dunno why...


**************************************

This needs to be fixed.
And I will insert a mesh for using the stairs in the little room comfortable.


**************************************

Someone who is rly firm with making maps, e.g. ACK, is allowed to improve it, if interessted...
I've no idea about lightmapping, VIS and stuff...
Will give out Level file then.

**************************************

C&C_CaptureTheBunker
--------------------

Version: Beta 1.0


The map presents an old, never used westwood SAM bunker.
This map offers a special game mode. It's a combination between Team-Deathmatch and CnC-Mode:

A GDI raid (commando) attacks the lower entrance of a NOD SAM-Bunker.
Theire mission is to destroy the SAM located at the highest floor.
GDI supplies are available from theire APCs only (PT's are there).

Nods mission is quiet clear: defend the SAM at all costs.
Nod have PTs located within the facility.

GDI wins, if they destroy the SAM (building amoured).

Otherwise the decision is made by team deathcount (1000).


Have fun!
rrutk

Pictures:

http://s1.directupload.net/images/110927/temp/plrirz9q.jpg

http://s1.directupload.net/images/110927/temp/tz7asjxg.jpg

http://s1.directupload.net/images/110927/temp/tqwzqb32.jpg

http://s7.directupload.net/images/110927/temp/42vn64y4.jpg

http://s7.directupload.net/images/110927/temp/9gsg846o.jpg

[Updated on: Fri, 30 September 2011 03:59]

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Re: C&C_CaptureTheBunker Beta [message #456172 is a reply to message #456164] Tue, 27 September 2011 12:28 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
this map reminds me of a older map.. hmm.. but look like that map lol

how that old map was called? i remember i played it with some friends on my server.


Creator of Mutant Co-Op
Developer of LuaTT
Re: C&C_CaptureTheBunker Beta [message #456176 is a reply to message #456172] Tue, 27 September 2011 13:52 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Colonel
was in my mod, converted it to standard ren...

final will be out soon, just a problem with 2 textures not showing up due of 4.0....

[Updated on: Wed, 28 September 2011 05:32]

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Re: C&C_CaptureTheBunker Beta [message #456414 is a reply to message #456164] Fri, 30 September 2011 03:37 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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that map is utter crap, ther eis nothing to it, only a big elevator... BOOOOORRRRING

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: C&C_CaptureTheBunker Beta [message #456417 is a reply to message #456414] Fri, 30 September 2011 03:53 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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crazfulla wrote on Fri, 30 September 2011 03:37

that map is utter crap, ther eis nothing to it, only a big elevator... BOOOOORRRRING


there are stairs too.

it has the same handicap then any infantry only map, but if you try it with a lot people in one may realize, that it is pretty fun to have a lot infantry encounters in such a narrow room.

gdi needs to capture some floors to destroy the samside on the upper level, nod needs to fight them down and to hold.

the plp i know liked it. it's simply fun.

and, don't forget, it has a death match mode too. DM maps play most time in narrow areas. and what better to chose then a multi-level-tower, where you can shoot from bottom up and from the higher levels down.

[Updated on: Fri, 30 September 2011 09:34]

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Re: C&C_CaptureTheBunker Beta [message #456423 is a reply to message #456417] Fri, 30 September 2011 04:26 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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rrutk wrote on Fri, 30 September 2011 03:53

crazfulla wrote on Fri, 30 September 2011 03:37

that map is utter crap, ther eis nothing to it, only a big elevator... BOOOOORRRRING


there are stairs too.

it has the same handicap then any infantry only map, but if you try it with a lot people in one may realize, that it is pretty fun to have a lot infantry encounters in such a narrow room.

gdi needs to capture some floors to destroy the samside on the upper level, nod needs to fight them down and to hold.

the plp i know liked it. it's simply fun.

and, don't forget, it's has a death match mode too. DM maps play most time in narrow areas. and what better to chose then a multi-level-tower, where you can shoot from bottom up and from the higher levels down.


Deathmatch maps do not play in narrow areas, they play in winding networks of tunnels or whatever. Take ack's latest release for example, an infantry only map with loads of tunnels.

Also you can't walk up the stairs, you get stuck.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: C&C_CaptureTheBunker Beta [message #456424 is a reply to message #456423] Fri, 30 September 2011 04:40 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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crazfulla wrote on Fri, 30 September 2011 04:26


Also you can't walk up the stairs, you get stuck.


bullshit. the stairs are replaced by a ramp in the final above.

and every floor is connected with a ramp.

and you will not get stuck anywhere on a ramp.
Re: C&C_CaptureTheBunker Beta [message #456467 is a reply to message #456424] Fri, 30 September 2011 20:08 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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rrutk wrote on Fri, 30 September 2011 04:40

bullshit. the stairs are replaced by a ramp in the final above.

Why not just make an invisable ramp like any other person would?


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Fri, 30 September 2011 20:09]

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Re: C&C_CaptureTheBunker Beta [message #456485 is a reply to message #456423] Sat, 01 October 2011 00:40 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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crazfulla wrote on Fri, 30 September 2011 14:26


Deathmatch maps do not play in narrow areas, they play in winding networks of tunnels or whatever. Take ack's latest release for example, an infantry only map with loads of tunnels.

Also you can't walk up the stairs, you get stuck.


not really, i saw some deathmatch maps who doesn't have lots of tunnels, but they have boxes where you can hide and wait your enemy or some traps. Deathmatch maps needs to be fun and fast.


Creator of Mutant Co-Op
Developer of LuaTT
Re: C&C_CaptureTheBunker Beta [message #456489 is a reply to message #456467] Sat, 01 October 2011 02:04 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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crazfulla wrote on Fri, 30 September 2011 20:08

rrutk wrote on Fri, 30 September 2011 04:40

bullshit. the stairs are replaced by a ramp in the final above.

Why not just make an invisable ramp like any other person would?



because westwood made the stairs too steep.

the needed angle is so different, that with a invisible ramp people would show up like walking in the air.
Re: C&C_CaptureTheBunker Beta [message #456722 is a reply to message #456485] Mon, 03 October 2011 17:26 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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sla.ro(master) wrote on Sat, 01 October 2011 00:40

not really,

Yes, really. Why do you think ACK's new map, Crevasse, has so many ways to reach the enemy base? Because if it only had one path it would suck big hairy donkey penis. This is why many maps fail, because it becomes too much fo a slug fest, and thus a stalemate.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: C&C_CaptureTheBunker Beta [message #456727 is a reply to message #456722] Mon, 03 October 2011 18:01 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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The stalemates where the only parts of Renegade I enjoyed, otherwise it's just really short matches where one team rapes the other team in under an hour.

Re: C&C_CaptureTheBunker Beta [message #456728 is a reply to message #456727] Mon, 03 October 2011 18:09 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Jerad Gray wrote on Mon, 03 October 2011 18:01

The stalemates where the only parts of Renegade I enjoyed, otherwise it's just really short matches where one team rapes the other team in under an hour.

If its impossible to win via building destruction within an hour, which I doubt any server would have a greater time limit (else it would pretty much be a marathon server) then you may as well not even have buildings. It defeats the entire point of C&C mode.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Mon, 03 October 2011 18:10]

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Re: C&C_CaptureTheBunker Beta [message #456729 is a reply to message #456728] Mon, 03 October 2011 18:12 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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The point is to have fun, winning easily is not fun.

Re: C&C_CaptureTheBunker Beta [message #456738 is a reply to message #456729] Mon, 03 October 2011 19:34 Go to previous message
crazfulla is currently offline  crazfulla
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Jerad Gray wrote on Mon, 03 October 2011 18:12

The point is to have fun, winning easily is not fun.

Point whoring because you can't win by building destruction is not fun...


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
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