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Re: Packing objects in .mix files [message #455132 is a reply to message #454916] Mon, 19 September 2011 01:26 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
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Taz wrote on Sat, 17 September 2011 19:35

crazfulla wrote on Sat, 17 September 2011 01:49

just make a copy of a mix file you already have, then delete everythign in it.


This.

But remember, when you delete files from a mix package, the file size won't decrease.


Uhh, what tool are you using? When I delete files from a mix package using RenegadeEx the file size *does* decrease, as it should.



EDIT;
Also, as far as I know, under 4.0 the client will not cross-load textures or models from files other than the two .dat files and the mix file for the map being played, so a shared .mix for those probably won't be possible. Not sure if other resources can be shared in such a way....


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[Updated on: Mon, 19 September 2011 01:29]

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