C&C_Fjords official release [message #454813] |
Fri, 16 September 2011 14:54 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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It's finally out. Four months worth of work has culminated in this, quite possibly the most detailed Renegade level made so far.
Download: http://www.3dholmes.com/downloads/Renegade/Fjords.rar
You won't need to change anything or do anything special beyond having scripts 4.0 installed. I renamed Fjord to Fjords so that it will avoid any *.THU problems or naming issues with servers that ran it during the beta tests. Make sure you install the Dazzle.ini file I've bundled with the *.RAR so you can see the nuclear flare that was supposed to be in Renegade.
It was a pleasure working with everyone, I appreciate all of your bug reports and nitpicking. Your help made this become a reality.
[Updated on: Fri, 16 September 2011 15:32] Report message to a moderator
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Re: C&C_Fjords official release [message #454917 is a reply to message #454813] |
Sat, 17 September 2011 11:44 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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gone over it on a single player lan
appearance-wise it obviously looks great, not that i care.
gameplay-wise, i must say i'm impressed. it doesn't really play like renegade. there's less overall strategy but more individual tactics, if you follow me... which would certainly mix it up in a rotation of the default maps.
infinite infantry ammo should definitely be on.
i like the fact both sides have offensive infantry options that suit the two factions' styles - nod the tunnels, gdi the gunner (APC full of gunners seems like it'll work well here, especially early)
my only concern is... what do you see being the counters to aircraft? they seem like they'll be a little too dominant for controlling the field and preventing enemy offense, especially the apache. how do the orca and apache fare against each other, for example? the apache seems like it'll easily defeat any gdi ground vehicle, including the MRLS; the light tank can't shoot high enough for orcas anymore. seems like any vehicle offense besides stanks will have to bring some anti-air infantry along, and again, this seems to favour Nod since the apache is obviously gonna handle that better than the orca...
perhaps we could have a Fjord night with just this map on repeat so i can thrash this sort of thing out
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: C&C_Fjords official release [message #454918 is a reply to message #454813] |
Sat, 17 September 2011 11:53 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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I felt that there was a lot of available strategy with the layout - I didn't want it to be yet another "base defenses inside of a canyon with a kill zone", I wanted people to be able to choose where they attack, for better or worse.
Those decisions have a consequence. You can take the front door and go after the defenses, or you can attempt to pass behind them and attack less vital structures (Comm Center/Tiberium Silo) on the way to critical ones (Power Plant/Refinery/Adv. Comm/Shrine) so that the game-play wouldn't become a clone of Under/Field/Hourass.
Every weapon that fires a rocket is capable of destroying aircraft. The Mammoth Tank and MRLS excel at this... The MRLS, more so, since it can engage Apaches before they can attack. Nod's Recon Bike and the Stealth Tank are also great options for anti-aircraft vehicles. Rocket Soldiers, Gunner, PIC/Rail-gun are also great options.
I've balanced out the Apache and the Orca so that they do the same damage - the amount of missiles an Orca can fire does roughly the same damage as 75 cannon shots from an Apache. I've tested this all out on St0rm - MRLS were definitely a good counter against Apaches. AA defenses are quite lethal, especially base defenses. The AGT is nothing to ignore, and the SAM Sites just murder aircraft.
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Re: C&C_Fjords official release [message #454920 is a reply to message #454813] |
Sat, 17 September 2011 12:16 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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the base defences are fine against aircraft, but it's aircraft controlling the main field and preventing offense i'm worried about.
can't an apache easily defeat a mammy or mrls simply by flying above it? isn't a competent apache bound to win against an mrls? yeah, i expect rockets will be OK at damaging aircraft, but won't an apache just murder them before they get through a clip? i would certainly think PIC/Rav should make good anti-air; given the map size there seems little else for them to do besides defend the Nod high road or GDI WF-side.
i suppose it'll simply require a mix of units, something of which i'm in favour, by the way.
i also recommend that donate is off for the first five minutes; basically puts a cap on how early aircraft can come into play.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
[Updated on: Sat, 17 September 2011 12:54] Report message to a moderator
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Re: C&C_Fjords official release [message #454924 is a reply to message #454813] |
Sat, 17 September 2011 13:04 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Well, I tried to specialize the aircraft into certain roles. I didn't feel comfortable with them being murder machines equipped with two powerful weapons. As you can tell, the Orca's missiles have a good range and are quite powerful, and the Apache's cannons have the same range with an emphasis on sustained attacking.
When I changed the Apache munitions to "shell" instead of "steel", they seem to do less damage versus infantry. Which isn't bad, since they can still kill most infantry efficiently, but it takes a bit more now.
And yes, you're right - it does require a mix of units. I had no troubles taking out Apaches with my MRLS or Mammoth. Even if they fly directly overhead, the missiles do have a high turn rate and can hit them enough to make them retreat. Apaches are better off attacking by using the trees as cover, Airwolf style.
Recon Bikes and Stealth Tanks are actually really nice options versus Orcas. Recon Bikes are the best choice, since they're extremely fast and are a very small target - it's difficult to hit them with Orcas.
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Re: C&C_Fjords official release [message #454938 is a reply to message #454813] |
Sat, 17 September 2011 16:08 |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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I do have a few recommendations for this map.
The atmosphere soundwise is a little, bland. I know how to modify each of the missles so they are less bland. Imagine a SAM missile just barely missing, and hearing the whoosh coming from it. Similar to what APB does, except with your excellent graphics on it too. I could also retouch the apache some more, and get the beta orca in this map too.
EDIT: by some sort of coincidence, I have a large amount of beta assets. I just need to fix them up to add the dazzles someone removes.
[Updated on: Sat, 17 September 2011 16:19] Report message to a moderator
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Re: C&C_Fjords official release [message #455123 is a reply to message #454813] |
Sun, 18 September 2011 22:38 |
Gohax
Messages: 738 Registered: January 2009
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Colonel |
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@Spoony: Mammoths pretty much dominate apaches, alt fire. So, countering them shouldn't be too hard.
Also, ACK, you mentioned installing dazzle.ini in your first post. If the map downloaded via the auto-downloader, will the dazzle.ini have installed with it?
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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Re: C&C_Fjords official release [message #455134 is a reply to message #455123] |
Mon, 19 September 2011 02:01 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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Gohax wrote on Sun, 18 September 2011 22:38 | @Spoony: Mammoths pretty much dominate apaches, alt fire. So, countering them shouldn't be too hard.
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I would love that to be the case, but I have a hard time picturing it... if the apache just flies above the mammy, can the mammy rockets really hit it?
btw, what i'd love to happen is for a server to have the map on repeat and we have a Fjords night, i'll get a bunch of teamspeak players in to thrash the map out properly
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: C&C_Fjords official release [message #455183 is a reply to message #455134] |
Mon, 19 September 2011 08:10 |
Gohax
Messages: 738 Registered: January 2009
Karma: 0
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Colonel |
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Spoony wrote on Mon, 19 September 2011 02:01 |
Gohax wrote on Sun, 18 September 2011 22:38 | @Spoony: Mammoths pretty much dominate apaches, alt fire. So, countering them shouldn't be too hard.
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I would love that to be the case, but I have a hard time picturing it... if the apache just flies above the mammy, can the mammy rockets really hit it?
btw, what i'd love to happen is for a server to have the map on repeat and we have a Fjords night, i'll get a bunch of teamspeak players in to thrash the map out properly
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st0rm may be able to do this. Loads of st0rm players like the map, and I know Wilo himself does.
Also, about getting straight above the Mammy, I'm not sure. My situation was that I was in an apache, against 2 mammies. I stood no chance at all. I was about the size of the ob in the air and went down quickly :/
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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Re: C&C_Fjords official release [message #455308 is a reply to message #454813] |
Tue, 20 September 2011 03:19 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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thank you ACK!
always love your maps!
I appreciate large maps with great environment.
will be my favorite map, together with C&C_Last_Stand and C&C_MutationRedux...
With TT-Patch (4.0) is there a need of install the Dazzle.ini ?
By the way, here is a complete listing (i guess) of your maps beside CP2:
Without Original Renegade, CP1 & CP2:
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C&C_Bunkers.mix | Version 2.0
C&C_Basin.mix | Version 1.2
C&C_BasinTS.mix | Version 2.0
C&C_Beach.mix | Version 1.0
C&C_City_Flying_Exp.mix | Version 1.2
C&C_Country_Meadow.mix | Version 2.0
C&C_CYTeamDM | Version 1.0
C&C_DMCenter.mix | Version 1.0
C&C_DMCenterTS.mix | Version 2.0
C&C_DMConYard | Version 1.1
C&C_Eglin_AFB.mix | Version 1.0
C&C_Fjords.mix | Version 1.0
C&C_Flight_Deck.mix | Version 1.0
C&C_Forest_Trail.mix | Version 1.0
C&C_Glacier.mix | Version 1.1
C&C_GlacierTS.mix | Version 2.0
C&C_Golf_Course.mix | Version 1.0
C&C_Land.mix | Version 1.0
C&C_Mars.mix | Version 1.0
C&C_MedicalLevel | Version 1.1
C&C Metro | Version 1.0
C&C MetroTS | Version 2.1
C&C_Metropolis.mix | Version 1.0
C&C_Mines.mix | Version 1.3
C&C_MinesTS.mix | Version 2.1
C&C_River_Canyon.mix | Version 1.0
C&C_River_Raid.mix | Version 1.0
C&C_River_RaidTS.mix | Version 2.0
C&C_The_Woods_Today | Version 1.0
[Updated on: Tue, 20 September 2011 04:01] Report message to a moderator
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Re: C&C_Fjords official release [message #455312 is a reply to message #455127] |
Tue, 20 September 2011 04:43 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Aircraftkiller wrote on Sun, 18 September 2011 23:32 | I really don't know. Try it out sometime, remove the dazzle.ini from your Renegade folder and play Fjord on st0rm.
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You will have to remove half the contents of your data folder also as the anti-cheat bitches about every little harmless w3d...
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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