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Packing objects in .mix files [message #454846] Fri, 16 September 2011 19:10 Go to next message
halo2pac is currently offline  halo2pac
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So I am having trouble finding ways to pack up items into a .mix file just like the 'quake' pack that is being used for TT right now.

Does anyone know how to add models and objects such as images or sound to a mix file?

thanks!


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Re: Packing objects in .mix files [message #454847 is a reply to message #454846] Fri, 16 September 2011 19:30 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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XCC Mixer.
Re: Packing objects in .mix files [message #454854 is a reply to message #454846] Fri, 16 September 2011 21:47 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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That does work for making them, but I get a 'Failed to open input file 'E:\Westwood\RenegadeFDS\Server\H2PResources.mix'. Which are just .mp3's and .wavs (and the default format of 'Tiberian Sun Mix' so says the editor, theres no Renegade value either...)

with the Package Editor for TT


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[Updated on: Fri, 16 September 2011 21:48]

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Re: Packing objects in .mix files [message #454869 is a reply to message #454846] Sat, 17 September 2011 01:00 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Try RenegadeEX.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Packing objects in .mix files [message #454874 is a reply to message #454846] Sat, 17 September 2011 01:49 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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just make a copy of a mix file you already have, then delete everythign in it.

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Packing objects in .mix files [message #454916 is a reply to message #454874] Sat, 17 September 2011 11:35 Go to previous messageGo to next message
Taz is currently offline  Taz
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crazfulla wrote on Sat, 17 September 2011 01:49

just make a copy of a mix file you already have, then delete everythign in it.


This.

But remember, when you delete files from a mix package, the file size won't decrease.
Re: Packing objects in .mix files [message #454969 is a reply to message #454869] Sat, 17 September 2011 19:38 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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iRANian wrote on Sat, 17 September 2011 04:00

Try RenegadeEX.


It keeps naming them .pkg..

Edit: I renamed them to .mix and it works... Thanks Iran!


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[Updated on: Sat, 17 September 2011 19:43]

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Re: Packing objects in .mix files [message #454979 is a reply to message #454969] Sat, 17 September 2011 22:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Add them into a preset's dependencies that's placed on the level then it'll export when you export the level.

(Assuming you are exporting it as an actual .mix)


[Updated on: Sat, 17 September 2011 22:52]

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Re: Packing objects in .mix files [message #454985 is a reply to message #454979] Sun, 18 September 2011 00:33 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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Jerad Gray wrote on Sun, 18 September 2011 01:51

Add them into a preset's dependencies that's placed on the level then it'll export when you export the level.

(Assuming you are exporting it as an actual .mix)

good advice, but Im just making a resource pack for a TT server.


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Re: Packing objects in .mix files [message #455119 is a reply to message #454985] Sun, 18 September 2011 21:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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halo2pac wrote on Sun, 18 September 2011 01:33

Jerad Gray wrote on Sun, 18 September 2011 01:51

Add them into a preset's dependencies that's placed on the level then it'll export when you export the level.

(Assuming you are exporting it as an actual .mix)

good advice, but Im just making a resource pack for a TT server.

Oh sorry, well I have no clue how one goes about doing that.


Re: Packing objects in .mix files [message #455132 is a reply to message #454916] Mon, 19 September 2011 01:26 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Taz wrote on Sat, 17 September 2011 19:35

crazfulla wrote on Sat, 17 September 2011 01:49

just make a copy of a mix file you already have, then delete everythign in it.


This.

But remember, when you delete files from a mix package, the file size won't decrease.


Uhh, what tool are you using? When I delete files from a mix package using RenegadeEx the file size *does* decrease, as it should.



EDIT;
Also, as far as I know, under 4.0 the client will not cross-load textures or models from files other than the two .dat files and the mix file for the map being played, so a shared .mix for those probably won't be possible. Not sure if other resources can be shared in such a way....


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[Updated on: Mon, 19 September 2011 01:29]

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Re: Packing objects in .mix files [message #455173 is a reply to message #455132] Mon, 19 September 2011 07:10 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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danpaul88 wrote on Mon, 19 September 2011 01:26


Also, as far as I know, under 4.0 the client will not cross-load textures or models from files other than the two .dat files and the mix file for the map being played, so a shared .mix for those probably won't be possible. Not sure if other resources can be shared in such a way....


They use to. Thats the problem with missing textures on fanmaps ect.


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Re: Packing objects in .mix files [message #455228 is a reply to message #454846] Mon, 19 September 2011 13:08 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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The cross loading also caused conflicts when two maps had different resources with the same filename, hence why it was disabled.

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Re: Packing objects in .mix files [message #455266 is a reply to message #455228] Mon, 19 September 2011 16:48 Go to previous message
halo2pac is currently offline  halo2pac
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It still works.. sort of with sound files. SNDA and SNDP still have issues some times.

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