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Re: Wall fix can be rather intrusive [message #453786 is a reply to message #453785] |
Fri, 09 September 2011 11:10 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Woops sorry, meant to say I can't shoot in that picture.
I'm going to go ahead and assume that it's a bounding box collision your checking probably beings the gun is unable to fire even when the wall isn't directly colliding with the guns mesh itself. Personally, I'd think it'd work better to drop a ray down the Y axis from the muzzle bone, and just spot you from firing if that's intersected.
That'd at least make sure you still can't shoot though walls, and in addition you wouldn't be prevented from firing when a mesh crosses though a point that isn't even on the gun.
Visit Jerad's deer sweat shop
[Updated on: Fri, 09 September 2011 11:30] Report message to a moderator
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Re: Wall fix can be rather intrusive [message #454148 is a reply to message #453748] |
Sun, 11 September 2011 13:05 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Indeed, but its deliberately NOT fixed like it should be because players rene-rage if we fix that 'feature'... hence the bodge sort-of-fix-thats-not-really-right instead. It was actually fixed properly in an earlier test build but we ended up un-fixing it because testers complained about it being fixed...
[Updated on: Sun, 11 September 2011 13:06] Report message to a moderator
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Re: Wall fix can be rather intrusive [message #454754 is a reply to message #454753] |
Thu, 15 September 2011 23:58 |
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JohnDoe
Messages: 1416 Registered: May 2006
Karma: 0
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General (1 Star) |
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Tunaman wrote on Thu, 15 September 2011 23:05 | Earlier I couldn't shoot whilst standing in a tiberium field. Probably unrelated.
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this has always been some dumb shit that only happens in 3rd person
lol
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