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Battle Tanx Mod (pics work now) [message #45266] |
Thu, 04 September 2003 13:32 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Looks cool....i'd suggest you model the tanks,they look less poly and will help the mod run alot better...good luck with the mod,it's rare to see mod's even get finished nowadays...Tib evo's still the one and only complete mod ive seen released.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Battle Tanx Mod (pics work now) [message #45324] |
Thu, 04 September 2003 15:29 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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like you said a beta....which was unplayable
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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New Info [message #45334] |
Thu, 04 September 2003 15:47 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Yeah good news, me and laeubi have teamed up on this mod, he has some really cool modeling skills, (see his work here http://www.laeubi.de/) I think its going to work out great. He has also brought some great ideas for it. It now shall include gate at each base only permiting that team to enter, and We plan to use some new models to simulate the original game. One map done, C&C_BattleTanx_Field, The one shown in the images. Im now currently working on a Desert Canyon (C&C_BattleTanx_Canyon) All these maps are huge with open field in some areas for big battles, and narrow pathways for Demolition. I plan to make around 6 maps in all I also re-did the skin for the medium tank, which is to my knowledge going to be on both teams, because of its classic perfectness. I added the icons from the game on the tanks for more realistic appearance. See some screenshots http://renedit.tripod.com/tanx_screens.html of the original game, and hopefully these will be some of the tanks we will add to BattleTanx Mod for Renegade!
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