Re: ssgm.ini [message #454502 is a reply to message #454278] |
Tue, 13 September 2011 15:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
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General (1 Star) |
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reborn wrote on Mon, 12 September 2011 08:09 | Good effort!
Now add the plugin keys too, I forgot to add pretty much all of them. ![Razz](images/smiley_icons/icon_razz.gif)
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Would anyone be interested in it? I have put together an SSGM.ini that reads all the plugins that come with it and I made it user friendly and neat like the one I have uploaded correctly.
Also, the swap.dll code, it has messages that are like "can't do it after 5 minutes", but you can change the timer. But even if you change the timer, the output will still be "after 5 minutes". Just pointing it out.
I also added in a piece so if you type !rtc again, you can revoke your team change.
else if (PlayerID == idrtc) {
Msg.Format("msg %s has revoked their team change request. The \"!rtc\" command is up for new request.",Get_Player_Name_By_ID(PlayerID));
Console_Input(Msg);
GameObject *timerthing = Find_Object_With_Script("RTC_timer");
Remove_Script(timerthing,"RTC_timer");
Commands->Destroy_Object(timerthing);
IsRTC = false;
idrtc = 0;
}
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Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
Part time streamer - https://twitch.tv/gg_wonder
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