| 
		
			| Has_Weapon [message #454384] | Mon, 12 September 2011 18:00  |  
			| 
				
				|  |  Xpert Messages: 1588
 Registered: December 2005
 Location: New York City
 
	Karma: 0
 | General (1 Star) |  |  |  
	| This stuff in SSGM doesn't work correctly. It's suppose to say ammunition acquired if the person HAS the weapon, but it says ammunition acquired even if they don't have the weapon. 
 
  
 Creator of NetGuard, an IRC network regulator.
 Developer of the CloudyServ 0.982-X project.
 Developer of the CloudyServ Ren-X bot.
 
 Part time streamer - https://twitch.tv/gg_wonder
 |  
	|  |  | 
	|  | 
	| 
		
			| Re: Has_Weapon [message #454387 is a reply to message #454384] | Mon, 12 September 2011 18:43   |  
			| 
				
				|  |  Xpert Messages: 1588
 Registered: December 2005
 Location: New York City
 
	Karma: 0
 | General (1 Star) |  |  |  
	| I didn't make it. Came with SSGM. 
 
 
 
		else if (strstr(Commands->Get_Preset_Name(obj),"POW_Flamethrower_Player"))
		{
			if (Has_Weapon(sender,"Weapon_Flamethrower_Player"))
			{
				Send_Message_Player(sender,104,234,40,"Flamethrower fuel acquired.");
				Create_2D_WAV_Sound_Player(sender,"m00paft_aqob0001i1evag_snd.wav");
				if (!SBHCanPickupDropWeapons)
				{
					if (strcmp(Commands->Get_Preset_Name(sender),"CnC_Nod_FlameThrower_2SF") == 0)
					{
						Remove_Weapon(sender,"Weapon_Flamethrower_Player");
					}
				}
			}
			else
			{
				Send_Message_Player(sender,104,234,40,"Flamethrower acquired.");
				Create_2D_WAV_Sound_Player(sender,"m00pwft_aqob0001i1evag_snd.wav");
				if (!SBHCanPickupDropWeapons)
				{
					if (strcmp(Commands->Get_Preset_Name(sender),"CnC_Nod_FlameThrower_2SF") == 0)
					{
						Remove_Weapon(sender,"Weapon_Flamethrower_Player");
					}
				}
			}
		}
 
  
 Creator of NetGuard, an IRC network regulator.
 Developer of the CloudyServ 0.982-X project.
 Developer of the CloudyServ Ren-X bot.
 
 Part time streamer - https://twitch.tv/gg_wonder
 |  
	|  |  | 
	|  | 
	|  | 
	| 
		
			| Re: Has_Weapon [message #454419 is a reply to message #454384] | Tue, 13 September 2011 01:31   |  
			| 
				
				
					|  Dave78742 Messages: 26
 Registered: May 2009
 
	Karma: 0
 | Recruit |  |  |  
	| Yeah it's pretty much like this for all weapons... it used to say "chaingun aquired" now it says "chaingun ammunition aquired" even if you previously never had the weapon. 
 St0rm.net Renegade Head Administrator
 |  
	|  |  | 
	|  |