I didn't make it. Came with SSGM.
else if (strstr(Commands->Get_Preset_Name(obj),"POW_Flamethrower_Player"))
{
if (Has_Weapon(sender,"Weapon_Flamethrower_Player"))
{
Send_Message_Player(sender,104,234,40,"Flamethrower fuel acquired.");
Create_2D_WAV_Sound_Player(sender,"m00paft_aqob0001i1evag_snd.wav");
if (!SBHCanPickupDropWeapons)
{
if (strcmp(Commands->Get_Preset_Name(sender),"CnC_Nod_FlameThrower_2SF") == 0)
{
Remove_Weapon(sender,"Weapon_Flamethrower_Player");
}
}
}
else
{
Send_Message_Player(sender,104,234,40,"Flamethrower acquired.");
Create_2D_WAV_Sound_Player(sender,"m00pwft_aqob0001i1evag_snd.wav");
if (!SBHCanPickupDropWeapons)
{
if (strcmp(Commands->Get_Preset_Name(sender),"CnC_Nod_FlameThrower_2SF") == 0)
{
Remove_Weapon(sender,"Weapon_Flamethrower_Player");
}
}
}
}