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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Wall fix can be rather intrusive
Re: Wall fix can be rather intrusive [message #454151 is a reply to message #454148] Sun, 11 September 2011 13:11 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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danpaul88 wrote on Sun, 11 September 2011 14:05

Indeed, but its deliberately NOT fixed like it should be because players rene-rage if we fix that 'feature'... hence the bodge sort-of-fix-thats-not-really-right instead. It was actually fixed properly in an earlier test build but we ended up un-fixing it because testers complained about it being fixed...

That's a real shame, because in Rp2 as you get out from the center point the issue becomes more and more noticeable. By the time you're out at a point that is 10,000m out you have PT's hanging a good meter off the wall, and beings we use visible PT's it's quite noticeable (issue actually affects all simple objects, probably vehicle to).

Or it was an issue, we got it fixed in 3.4.4 by sending the position of the affected objects to the clients and then the clients would update the objects positions client side.


 
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