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[Renegade Map] C&C_aGeneralMap.mix [message #451524] Sat, 13 August 2011 19:14 Go to next message
my486CPU is currently offline  my486CPU
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I replaced Both the GDI and Nod buildings, I also added two fully destroyable bridges.

For both Repair Facilities I used JFW and RA scripts, so I guess you would need at least the core patch.

The map could probably use more testing but it should maybe work fine.

I included some screen shots.


[Updated on: Sun, 21 August 2011 17:47]

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Re: [Renegade Map] C&C_aGeneralMap.mix [message #451526 is a reply to message #451524] Sat, 13 August 2011 19:20 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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You'll only need to have Core Patch or custom scripts if you're hosting them to get the repair script working. Gonna check this map out later. Big Ups

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

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Re: [Renegade Map] C&C_aGeneralMap.mix [message #451606 is a reply to message #451524] Sun, 14 August 2011 15:22 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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i cheked it out, nice job man, is this for scud storm?
Re: [Renegade Map] C&C_aGeneralMap.mix [message #451613 is a reply to message #451524] Sun, 14 August 2011 15:40 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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The map has a really excellent layout but it lacks alpha blending on the grass textures and the hills, it's pretty gray which makes me feel depressed and in some areas (like inside the bases) it's a bit empty.

I suggest you try out a few different skyline settings, like the one shown here:

http://www.cnc-source.com/forums/index.php?app=gallery&module=images&sec tion=viewimage&img=7125

Then just add some alpha blending to the grass texture (like you already did with the ground texture in places) and the hills (like the alpha blending on Field's hills) and add some extra objects here and there.

I will really recommend this map if you would add these changes, hopefully Jelly Marathon or another server can run it in the future. The layout is just excellent and I love the destructable bridges plus the Generals buildings bases.

Oh and maybe add some stuff to the Tiberium fields like the Tiberium "mist", the Tiberium crystals or the Tiberium "sponges".

Are you planning to make a map like this with advanced based defences? I definitely look forward to what you can come up with after seeing this map.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Sun, 14 August 2011 15:50]

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Re: [Renegade Map] C&C_aGeneralMap.mix [message #451641 is a reply to message #451613] Sun, 14 August 2011 17:58 Go to previous messageGo to next message
my486CPU is currently offline  my486CPU
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iRANian wrote on Sun, 14 August 2011 18:40

The map has a really excellent layout but it lacks alpha blending on the grass textures and the hills, it's pretty gray which makes me feel depressed and in some areas (like inside the bases) it's a bit empty.

I suggest you try out a few different skyline settings, like the one shown here:

http://www.cnc-source.com/forums/index.php?app=gallery&module=images&sec tion=viewimage&img=7125

Then just add some alpha blending to the grass texture (like you already did with the ground texture in places) and the hills (like the alpha blending on Field's hills) and add some extra objects here and there.

I will really recommend this map if you would add these changes, hopefully Jelly Marathon or another server can run it in the future. The layout is just excellent and I love the destructable bridges plus the Generals buildings bases.

Oh and maybe add some stuff to the Tiberium fields like the Tiberium "mist", the Tiberium crystals or the Tiberium "sponges".

Are you planning to make a map like this with advanced based defences? I definitely look forward to what you can come up with after seeing this map.


I know what you mean and your right, I just got lazy about it at some point but I will work on it and make some changes; I noticed a few things that need to be fixed anyway.
Re: [Renegade Map] C&C_aGeneralMap.mix [message #451642 is a reply to message #451524] Sun, 14 August 2011 17:59 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Please do, it's a great map.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: [Renegade Map] C&C_aGeneralMap.mix [message #451649 is a reply to message #451642] Mon, 15 August 2011 04:13 Go to previous messageGo to next message
my486CPU is currently offline  my486CPU
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iRANian wrote on Sun, 14 August 2011 20:59

Please do, it's a great map.


Done.

not sure if it is what you were thinking but I think it looks better.

I changed out the files in the first post with the new ones.
Re: [Renegade Map] C&C_aGeneralMap.mix [message #451651 is a reply to message #451524] Mon, 15 August 2011 04:49 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Yeah it looks pretty good now, I'd still make the sky a little bit less gray. Definitely a map worth playing. Big Ups

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: [Renegade Map] C&C_aGeneralMap.mix [message #453955 is a reply to message #451524] Sat, 10 September 2011 11:58 Go to previous messageGo to next message
roszek is currently offline  roszek
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After installing TT4 I noticed a missing texture. The texture was somewhere in cp1 so it was never included in the mix but was missing after I installed TT4. Plus there where many other things that needed to be fixed.

I've uploaded the fixed version to this post.

I am wondering if it is at all possible to get this on one of the test servers to check if there may be any other problems that need to get fixed.

Thanks.

Edit: I've placed the download here because for some reason I can no longer access my my486CPU account.

[Updated on: Thu, 09 August 2012 11:29]

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Re: [Renegade Map] C&C_aGeneralMap.mix [message #454041 is a reply to message #451524] Sun, 11 September 2011 02:19 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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I think you should remake it with just normal renegade buildings... those ones look tacky and out of place. But other than that it looks nice Very Happy

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: [Renegade Map] C&C_aGeneralMap.mix [message #454113 is a reply to message #454041] Sun, 11 September 2011 10:58 Go to previous message
Sean is currently offline  Sean
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crazfulla wrote on Sun, 11 September 2011 02:19

I think you should remake it with just normal renegade buildings... those ones look tacky and out of place. But other than that it looks nice Very Happy


This, can't really add anything to that really.

Cool looking map.


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