Serial Hash Request [message #453486] |
Wed, 07 September 2011 17:40 |
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sycar
Messages: 144 Registered: February 2006 Location: Reading, UK
Karma: 0
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Recruit |
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I was wondering whether someone could fill me in on the requirements for a serial hash request.
So for example, is it down to a version of scripts on the client side, or (more likely) does it require a Core patch - and if so which version/cp. Also, to ensure the response is valid would it have to be via an xwis connection or could I guarantee the serial response from a direct connect?
Thanks in advance,
sycar
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Re: Serial Hash Request [message #453514 is a reply to message #453486] |
Thu, 08 September 2011 02:37 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Works on clients connected to your FDS via any means (GameSpy, RenIP, XWIS etc).
However it is believed that you can only rely on the response from XWIS clients (as the client goes through serial validation on XWIS, as where DC it does not, so they can enter any serial they want, resuliting in worthless hash collection).
In truth, you cannot even really rely on the XWIS client's responses either.
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Re: Serial Hash Request [message #453518 is a reply to message #453486] |
Thu, 08 September 2011 04:05 |
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Yep, they will return a serial.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Serial Hash Request [message #453522 is a reply to message #453486] |
Thu, 08 September 2011 05:12 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Relying on serial hashs for bans is not an effective means of banning someone, even if you use only accept XWIS clients.
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