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Re: [SSGM Plugin] Extra Console Commands [message #453246 is a reply to message #453236] Sun, 04 September 2011 16:02 Go to previous messageGo to previous message
reborn is currently offline  reborn
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http://game-maps.net/staff/reborn/BetaRealConsoleCommands.zip


Quote:



changecharacter <player id> <character preset> - changes the players character to the preset specified.
givepow <player id> <power-up preset> - gives a power-up to a player.
setpos <player id> <x> <y> <z> - moves player to specified position.
givecredits <player id> <value> - gives specified credits to a player.
givepoints <player id> <value> - gives specified points to a player.
setcredits <player id> <value> - sets a players credits to the value specified.
setpoints <player id> <value> - sets a players points to the value specified.
dropweapons <player id> makes a player drop there weapons.
unfly <player id> makes a player unable to fly.
fly <player id> makes a player able to fly.
unfreeze <player id> un-freezes a player so they have no control.
freeze <player id> freezes a player so they have no control.
kill <player id> kills the player, and the veh if they're driving one.
unattach <player id> <script> - Removes a script from a player.
attach <player id> <script> <parameters> - Attaches a script to a player.
setposobject <object id> <x> <y> <z> - moves an object to specified position given the object ID.
destroyobject <object id> destroys an object given the object ID.
createobject <presetname> <x> <y> <z> creates a GameObject * at given cords.
cinematic <object id> <cinematic.txt> attaches a cinematic text file to an object.
cinematic2 <player ID> <cinematic.txt> creates a cinematic event given the cinematic.txt file name at the players current location.
cinematic3 <x> <y> <z> <cinematic.txt> creates a cinematic event given the cinematic.txt file name at the given location.
setmodel <player id> <model name> sets the model of a player given the player ID (don't use the .w3d extension).
setmodelobject <object id> <model name> sets the model of an object given the objectr ID (don't use the .w3d extension).
disablephysicsobject <object id> disables the physics of an object.
enablephysicsobject <object id> enables the physics of an object.
bdignoreobject <object id> essentially turns the object into a \"spy\", base defenses will ignore the object.
bdunignoreobject <object id> base defenses no longer ignore the object if they was ignoring it before.
blockharv <team> will block the harvester on the team specified (0 = Nod and 1 = GDI) if one is present.
unblockharv <team> will un-block the harvester on the team specified (0 = Nod and 1 = GDI) if one is present.



Razz



 
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