Re: RA_Fjord [message #453171 is a reply to message #453168] |
Sat, 03 September 2011 03:13 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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liquidv2 wrote on Fri, 02 September 2011 22:47 | make it yellow cuz red means evil bad guys
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pffft red means leet pwnage!
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: RA_Fjord [message #453179 is a reply to message #447913] |
Sat, 03 September 2011 11:30 |
iRANian
Messages: 4308 Registered: April 2011
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General (4 Stars) |
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The Guard Tower looks too tall but it certainly is a huge improvement over the Renegade model.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: RA_Fjord [message #453195 is a reply to message #447913] |
Sat, 03 September 2011 13:43 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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That's actually possible as well. RP2 has it, if I recall correctly.
Anyways, that map looks pretty nice, man. Simple layout, with extra tidbits between. That's how ren maps should be, rather than being 10 fucking miles between each base, or totally barren.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: RA_Fjord [message #453198 is a reply to message #447913] |
Sat, 03 September 2011 14:27 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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Good. I like maps with various tactical positions, not tons of crap and lots of space.
Also, if you're doing gameplay tweaks (like the MLRS), mind beefing up the Humvee and Buggy? They both suck balls, and it'd be cool if they used the original sounds (somewhere in LE, if I recall) too. I'd suggest making them more effective at tearing through infantry (wider spread, higher ROF?), considering that's what they're meant to do.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: RA_Fjord [message #453355 is a reply to message #447913] |
Mon, 05 September 2011 18:09 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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I think the yellow looks fine the way it is.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: RA_Fjord [message #453364 is a reply to message #453361] |
Mon, 05 September 2011 19:27 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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Jerad Gray wrote on Mon, 05 September 2011 20:07 | Not caring is the first step to failure.
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That is absolutely not true. If you want to actually release something, you have to sacrifice things. The number one thing to keep in mind for developers of all kinds, is that you cannot please everyone. Obviously the yellow does not please you, but its not breaking to the progress of the map, and its such a minor feature of the map anyway. Furthermore, I respect your opinion, but its one opinion and so far you're the first to say anything about it.
Things like that can be changed later on, over time, if the majority provides such a large amount of feedback that it is deemed necessary to keep interest, but that is hardly the case for this project.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: RA_Fjord [message #453368 is a reply to message #453366] |
Mon, 05 September 2011 21:08 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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My statement was an attempt at a joke, as he did not specify what he did not care about; I was attempting to imply he did not care about the map itself instead of my unquoted statement.
But whatever it doesn't matter, people will make ungodly ugly texture packs for the whole map anyways.
Aircraftkiller wrote on Mon, 05 September 2011 21:09 |
The Grenadier fires a triple-burst as an alt-fire. It is also considerably more powerful.
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Is it less powerful, shorter range, or just uses 3x the ammo?
Visit Jerad's deer sweat shop
[Updated on: Mon, 05 September 2011 21:10] Report message to a moderator
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Re: RA_Fjord [message #453371 is a reply to message #447913] |
Mon, 05 September 2011 23:13 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
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General (5 Stars) |
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Annnnd it's in private beta now. Hoping to get some games organized to iron out any game-play kinks. When TT goes public soon, I'll get a public copy up for everyone.
While I have nothing better to do for the moment, I'm rigging the beta Flame Tank and Light Tank for Fjord. I think those are going to be the last two vehicle replacements I make. Additionally, I'm possibly going to fix the Transport Helicopters so that their nose smooths properly, instead of being blocky in the light.
[Updated on: Mon, 05 September 2011 23:18] Report message to a moderator
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