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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448934 is a reply to message #448691] Mon, 20 June 2011 01:28 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
zunnie, stop using my mod stuff, thanks.

Creator of Mutant Co-Op
Developer of LuaTT
Re: C&C Tiberium Crystal War: Renegade Conversion [message #448935 is a reply to message #448691] Mon, 20 June 2011 01:31 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Your mod stuff? Like what lol?

edit; After talking with sla.ro for a min it is about the background iamge we are still using behind the purchase options menu. Will replace it with something different soon.


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[Updated on: Mon, 20 June 2011 01:43]

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448937 is a reply to message #448691] Mon, 20 June 2011 02:57 Go to previous messageGo to next message
E! is currently offline  E!
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Recruit
predator and mammoth icons are cutted + what's the difference between the standard rifle squad and those that cost money? cause the icon looks the same.

<<SCUD-Storm Origin Creator>>
Re: C&C Tiberium Crystal War: Renegade Conversion [message #448938 is a reply to message #448691] Mon, 20 June 2011 03:05 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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The spawncharacter is a "Peasant" with a Pistol, Knife and Repairgun(basic) the PT icon needs udpating.

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448939 is a reply to message #448691] Mon, 20 June 2011 04:24 Go to previous messageGo to next message
reborn is currently offline  reborn
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General (3 Stars)
Excellent progress!

Your approach is yielding some fast, effective and enjoyable deliverables.



Re: C&C Tiberium Crystal War: Renegade Conversion [message #448964 is a reply to message #448691] Mon, 20 June 2011 23:29 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Small changelist:
Nod Commando's now stealthed when standing still.
Depositing Tiberium now tells you how much you deposited.
Stealth Tanks and Nod Harvesters now destealth too when a unit is close enough that has stealth detection abilities.
When a friendly tank is blown up it will play the 'Unit lost' sound.
When a friendly harvester is under attack it will play the 'harvester under attack' sound.
When a friendly harvester is blown up it will play the 'harvester lost' sound.
Nod Harvesters are now stealthed.
Tiberium Spikes now send a TEAM message when a friendly unit is capturing it.
Tiberium Spikes now play the 'building captured' sound when captured.
Harvesting Tiberium now gives 50 points on deposit.
Rifle Soldiers and Militant Infantry Soldiers now drop their primary weapon OR a health/armor powerup.
Engineers and Saboteurs now drop their Remote C4, Repairgun, Mines or a health/armor powerup.
Nod Weapons Factory now plays under attack and destroyed sounds.
GDI War Factory now plays under attack and destroyed sounds.


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448976 is a reply to message #448917] Tue, 21 June 2011 07:56 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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Colonel
reborn wrote on Sun, 19 June 2011 07:52

Man, this is moving so quickly! Thumbs Up

My thoughts exactly. I've been checking out the videos and this mod is really comming along.


Check out my C&C Renegade videos!
http://www.youtube.com/user/Shodan234
Re: C&C Tiberium Crystal War: Renegade Conversion [message #448979 is a reply to message #448691] Tue, 21 June 2011 09:06 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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--------------------
06/21/2011 - 05:46PM
--------------------
* Capturing a Tiberium spike will set off the sound "building captured" for the team that captured the
spike. If the spike was owned by the enemy team then the enemy team will hear a sound "our building has
been captured".

* Rocket guys do half the damage they used to do to vehicles since i overkill the done damage a bit.

* Zonetroopers do a little less damage to buildings.

* Peasant Repairgun is now able to disarm Beacons and C4 types as well as Buildings.

* Mammoth Tank Missile launching reduced greatly, with about 4-5 second reload delay it will fire 4
missiles to the enemy dealing great damage to infantry, vehicles and buildings.

* Added fire and/or start, loop and stop sounds for the following units: GDI Pitbull, GDI Mammoth Tank,

Nod Attack Bike, Nod Stealth Tank, Nod Militant Soldier, Nod Raider Buggy, Nod Militant Rocket Soldier,
GDI Rifle Soldier, GDI Zonetrooper.

* Stealth Tanks will now destealth when a Stealth Detection Enabled vehicle is nearby, such as the GDI
Pitbull and GDI Orca.

* Adjusted the Stealth Detection code so it does no longer destealth friendly units.
* Fixed Mammoth Tanks from not booting Commando's when entered. Now Commando's can no longer be the

DRIVER of a vehicle. Commando's can still enter APC's as a passenger.

* Map Mountain Pass now has blue tiberium and a brand new water texture.

* Map The Joipa now has a bridge connecting the two bases.

* Map Snow Death now has new texturing job done. It is still a snow map but with different textures.

* Map Backface greatly reduced in size because it was way too big. Backface now has Blue tiberium fields.

* The maps Backface, Boxed, Mountain Pass, Snow Death and Spikewar ported to 3DSMax8, future assets for
TCW will be 3DSMax8 files only.

* Added a selection of CnC 3 TW Music Tracks to the game files for use on (custom) maps.

* Added a selection of Frank Klepacki's CnC music to the game files for use on (custom) maps.

* All presets in Leveleditor recreated from scratch. Much better and clear structuring which will make it
a lot faster to create and/or modify content for the game which will benefit the (hopefully) future
modding community for TCW Smile


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448997 is a reply to message #448691] Tue, 21 June 2011 20:17 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
Instead of redoing the purchase terminal background, why don't you make it a sidebar? It would really help it along, removing the wasted PT slots, and is more flexible.
Re: C&C Tiberium Crystal War: Renegade Conversion [message #448999 is a reply to message #448691] Tue, 21 June 2011 21:16 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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http://media.moddb.com/cache/images/mods/1/18/17999/thumb_620x2000/OhMyWutsDisMap.png

Most will recognize it right away Razz
I'm retexturing the map for use in TCW, its not the final version, still gotto alpha blend a lot of stuff and apply UVW maps.

One of my favorite maps in Renegade Smile


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #449000 is a reply to message #448691] Tue, 21 June 2011 22:15 Go to previous messageGo to next message
Mauler
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Completed NOD base, Interiors are all completed and are ready to be play tested!

Here they are Big Ups

http://i.imgur.com/HsIFK.jpg

[Updated on: Tue, 21 June 2011 22:17]

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #449004 is a reply to message #448691] Wed, 22 June 2011 03:56 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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http://www.moddb.com/mods/tcw/videos/technology-upgrades


In this video i am testing tech upgrades. I buy the tech from a terminal after which my mammoth is upgraded with railguns.
This video is only to demonstrate it works now. It will be made better of course Wink This is merely a simple demonstration.


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #449006 is a reply to message #449004] Wed, 22 June 2011 05:39 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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Excellent work zunnie and Mauler, keep it up!

Please make sure to have good quality for the characters. I hope you will be able to get the top-notch Reborn style quality for the characters as the C&C 3 chars are really good looking...especially GDI.

For the vehicles, do you plan to add a long-range artillery type unit? And in the future flying vehicles too?

edit: btw, you are using the models from C&C 3 right?


buzzsigfinal

[Updated on: Wed, 22 June 2011 05:40]

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #449008 is a reply to message #448691] Wed, 22 June 2011 06:38 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Aircraftkiller wrote on Wed, 15 December 2004 18:18

Remember, it's Nod, not NOD.


Are these all C&C 3 models/textures? I could see some of it was using Renegade textures. It looks interesting.
Re: C&C Tiberium Crystal War: Renegade Conversion [message #449009 is a reply to message #448691] Wed, 22 June 2011 06:46 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Yea, its from cnc3.. Were using some of renegade's textures still although we also got a lot from cnc3 itself and a dozen new ones mostly downloaded off free texture sites.

The building textures were re-done / lighted by Mauler.


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #449014 is a reply to message #449008] Wed, 22 June 2011 11:09 Go to previous messageGo to next message
Mauler
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Aircraftkiller wrote on Wed, 22 June 2011 09:38

Aircraftkiller wrote on Wed, 15 December 2004 18:18

Remember, it's Nod, not NOD.


Are these all C&C 3 models/textures? I could see some of it was using Renegade textures. It looks interesting.

Yeah currently it is using both yes. Also made some modifications to the models due to some being a little to low poly

[Updated on: Wed, 22 June 2011 11:11]

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #449027 is a reply to message #448691] Wed, 22 June 2011 17:55 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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I completed creating the code that handles the Composit Armor upgrade for Rifle Squads, Missile Squads and Grenadier Squads now Smile
Zonetrooper upgrades i am working on still.

It will grant your character an extra 15ap and 15hp.

You press E on the "Upgrade Composit Armor" terminal which will add $500 of your money to the Upgrade
Composit Armor Fund, when the fund reaches $6000 then researching the upgrade will commence.
Researching takes 60 seconds after which the Upgrade becomes available.

Note that Nod Saboteurs are able to sabotage the research process simply by pressing E on the terminal
when researching is taking place.
The research will fail and the funds are reset and GDI will have to purchase the upgrade again.

I made the cost 6k which isnt all that much concidering the startmoney is $500 and when there are as little
as 5 or a few more players are on the team you reach 6k fairly fast.
This does not mean it is subject to change in the future to a lower or even higher price.

http://zunnie.net/tcw/img/Uprade_Composit_Armor_Terminal.png

Obviously this terminal will be located in the GDI Armory building once it is ingame.


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #453043 is a reply to message #448691] Thu, 01 September 2011 10:00 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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We have spiced up the map Spikewar a bit as you can see below Smile
Mauler added better bridging and some palm trees and rock formations Smile

The tiberium field will have the blue tiberium crystals placed all
over it soon:
http://www.zunnie.net/tcw/img/bluetiberiumcrystal.png

OLD spikewar
http://www.zunnie.net/tcw/img/spikewar_treesbush.png

After Mauler had his hands on it lol:
http://www.zunnie.net/tcw/img/spikewar_new.jpg



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Re: C&C Tiberium Crystal War: Renegade Conversion [message #453080 is a reply to message #448691] Thu, 01 September 2011 16:17 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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We now use a sidebar made by Kenz3001 (based on scripts 4.0) in TCW:

http://www.zunnie.net/tcw/img/sidebars.png


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[Updated on: Thu, 01 September 2011 16:19]

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #453081 is a reply to message #448691] Thu, 01 September 2011 16:20 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Looks nice.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453096 is a reply to message #448691] Thu, 01 September 2011 21:50 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Yes, i placed all of them 1 by 1 on the map Very Happy All around the map Smile

http://www.zunnie.net/tcw/img/spikewar_bluetib_crystals.png


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #453105 is a reply to message #448691] Fri, 02 September 2011 04:10 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
You have way too much time on your hands...

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453135 is a reply to message #448691] Fri, 02 September 2011 11:10 Go to previous messageGo to next message
my486CPU is currently offline  my486CPU
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I am truly amazed at how fast you guys are putting this together. It goes to show what a well oiled team can accomplish in a short amount of time. Thumbs Up
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453150 is a reply to message #448691] Fri, 02 September 2011 15:33 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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I hate the shit out of C&C3, but this is a pretty cool idea. Question, though- will you have Scrin stuff on some maps? Either in the form of downed (yet capturable) vehicles, or AI enemies that screw with you. That'd be pretty awesome. Also, Kane's Wrath stuff would be nice.

On another note, try rotating those props a bit, man. The trees and crystals. Maybe having various sized ones for variety?

Also, glad you're working on it instead of someone like, say, HORQWER.


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #453152 is a reply to message #453150] Fri, 02 September 2011 15:50 Go to previous messageGo to previous message
Mauler
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Can't speak for zunnie's maps, but I know mine will possibly feature some elements of scrin in one form or another. Since they are a part of C&C 3.

[Updated on: Fri, 02 September 2011 15:56]

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