Sound emitters attached via aggregate crashes [message #452290] |
Tue, 23 August 2011 18:47 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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I'm having an issue with the blossom trees and the associated sounds. I've created a bone called tibsound, and it has an aggregate attached named fjord_blsm_s. This is the sound file I've created in W3D Viewer. It works fine in W3D Viewer, but it crashes Renegade.
I was thinking that it might be a sound file that's incompatible with Renegade, since I mixed it together from a few sources and tried to make it "blossomy" so that it fit the tree. I tested it by using a sound from Renegade and still got the same crashing.
I've attached the files if anyone could help debug this problem. The trees look great in-game, but I'd like to push it farther with a sound aggregate.
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Re: Sound emitters attached via aggregate crashes [message #452291 is a reply to message #452290] |
Tue, 23 August 2011 18:52 |
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I dont think its aggregates that are broken, I think its sound render objects. No idea why they are broken though.
EDIT:
This seems to a bug in scripts 4.0. Will need one of the guys to debug it and see whats wrong.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Tue, 23 August 2011 18:54] Report message to a moderator
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