Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Sound emitters attached via aggregate crashes
Sound emitters attached via aggregate crashes [message #452290] Tue, 23 August 2011 18:47 Go to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma:
General (5 Stars)
I'm having an issue with the blossom trees and the associated sounds. I've created a bone called tibsound, and it has an aggregate attached named fjord_blsm_s. This is the sound file I've created in W3D Viewer. It works fine in W3D Viewer, but it crashes Renegade.

I was thinking that it might be a sound file that's incompatible with Renegade, since I mixed it together from a few sources and tried to make it "blossomy" so that it fit the tree. I tested it by using a sound from Renegade and still got the same crashing.

I've attached the files if anyone could help debug this problem. The trees look great in-game, but I'd like to push it farther with a sound aggregate.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: GDI MRLS vehicle bones problem
Next Topic: C++ complie SSGM2.0.2XWFDS
Goto Forum:
  


Current Time: Mon Nov 25 16:33:55 MST 2024

Total time taken to generate the page: 0.00686 seconds