Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » GDI MRLS vehicle bones problem
Re: GDI MRLS vehicle bones problem [message #452212 is a reply to message #452171] Mon, 22 August 2011 11:45 Go to previous messageGo to previous message
E! is currently offline  E!
Messages: 70
Registered: February 2004
Karma:
Recruit
your problem are the bone names. i.e. if wheel 9 is on the left track it can't be also on the right. you got WheelP09LF AND WheelP09RF which doesnt work. each Wheel# must be unique afaik. while this example is a fake wheel and doesn't have any force but u made the same mistake for the "real" wheels too.
btw i guess the first and last wheel of each track should turn in a fixed position cause they don't touch the ground right? did it work the way u linked it? i don't think so...


<<SCUD-Storm Origin Creator>>

[Updated on: Mon, 22 August 2011 11:49]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: current players in servername - c++
Next Topic: Sound emitters attached via aggregate crashes
Goto Forum:
  


Current Time: Fri Nov 29 07:35:06 MST 2024

Total time taken to generate the page: 0.00712 seconds