Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » GDI MRLS vehicle bones problem
GDI MRLS vehicle bones problem [message #452171] Sun, 21 August 2011 20:03 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
I can't seem to get this to work correctly. I imported the vehicle into Max 8 and fixed a lot of the problems it had. For example, it now has a material so that it sounds like metal when shot, instead of sounding like nothing when shot. The missiles were fixed to be more MRLS-like after consulting some photo references, and I've rigged wheels to it. It also has muzzle emitters linked to the muzzles so that it shoots fire/smoke, again, instead of nothing.

The problem I'm getting is that only the left side of the vehicle produces any kind of engine force. Thus it only spins around in circles and the right wheels refuse to move at all. Can someone take a look at this file and see what's wrong? It would be greatly appreciated.
Re: GDI MRLS vehicle bones problem [message #452172 is a reply to message #452171] Sun, 21 August 2011 20:05 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Ill take a look.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: GDI MRLS vehicle bones problem [message #452175 is a reply to message #452171] Sun, 21 August 2011 20:29 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Have any idea what's going on with it yet? I've checked every link and I can't seem to find the problem.
Re: GDI MRLS vehicle bones problem [message #452185 is a reply to message #452171] Mon, 22 August 2011 01:04 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
If blacky doesn't get back to you today give me a nudge on MSN / IRC tonight (9+ hours from now, when I am home from work) and I will take a look.

http://steamsignature.com/card/1/76561197975867233.png
Re: GDI MRLS vehicle bones problem [message #452212 is a reply to message #452171] Mon, 22 August 2011 11:45 Go to previous messageGo to next message
E! is currently offline  E!
Messages: 70
Registered: February 2004
Karma: 0
Recruit
your problem are the bone names. i.e. if wheel 9 is on the left track it can't be also on the right. you got WheelP09LF AND WheelP09RF which doesnt work. each Wheel# must be unique afaik. while this example is a fake wheel and doesn't have any force but u made the same mistake for the "real" wheels too.
btw i guess the first and last wheel of each track should turn in a fixed position cause they don't touch the ground right? did it work the way u linked it? i don't think so...


<<SCUD-Storm Origin Creator>>

[Updated on: Mon, 22 August 2011 11:49]

Report message to a moderator

Re: GDI MRLS vehicle bones problem [message #452213 is a reply to message #452171] Mon, 22 August 2011 11:48 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Thanks for pointing out that problem. I wasn't aware that the naming convention was that strict. I'll test it out now and see if it works.

/Yep, it works now. Thanks so much!

[Updated on: Mon, 22 August 2011 11:54]

Report message to a moderator

Re: GDI MRLS vehicle bones problem [message #452214 is a reply to message #452171] Mon, 22 August 2011 11:52 Go to previous messageGo to next message
E! is currently offline  E!
Messages: 70
Registered: February 2004
Karma: 0
Recruit
tell me if it worked pls

<<SCUD-Storm Origin Creator>>
Re: GDI MRLS vehicle bones problem [message #452215 is a reply to message #452171] Mon, 22 August 2011 11:54 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Indeed it does. You are a life saver! I was up for hours trying to figure out where I went wrong.
Re: GDI MRLS vehicle bones problem [message #452216 is a reply to message #452171] Mon, 22 August 2011 11:58 Go to previous messageGo to next message
E! is currently offline  E!
Messages: 70
Registered: February 2004
Karma: 0
Recruit
same for me as i figured that out. however does your first and last wheels of each track work as they should?(i guess they shall only turn cause they don't touch the ground)


<<SCUD-Storm Origin Creator>>
Re: GDI MRLS vehicle bones problem [message #452233 is a reply to message #452171] Mon, 22 August 2011 19:48 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Guess I waited to long Xd. I had a corrupted hdd and my pc was incapacitated recovering files.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: GDI MRLS vehicle bones problem [message #452236 is a reply to message #452171] Mon, 22 August 2011 23:00 Go to previous message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
excuses excuses!

liquidv2
Previous Topic: current players in servername - c++
Next Topic: Sound emitters attached via aggregate crashes
Goto Forum:
  


Current Time: Fri Nov 29 04:13:06 MST 2024

Total time taken to generate the page: 0.01518 seconds