[Renegade Map] C&C_Enterway [message #451657] |
Mon, 15 August 2011 06:28 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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C&C_Enterway is a map based on first map of DOOM II (thanks ID Software and DOOM community for textures and map idea). In this map you have Infantry Barracks and Tib Silo (on Nod and GDI), there are some defenses and controllable defenses. A lot of powerups and crates (2 zones for crates).
The map was originally designed for DeathMatch, but i decided to make it as AOW. The map has a lot of rooms and outdoor area.
created by sla.ro
textures by DOOM community, ID Software, EA.
map idea from Doom II
there are few bugs who i know about them, i will make version 2 of this map who will have better texturing and much more objects.
video coming soon..
thanks.
(i will make and map 2 of DOOM II, but will be more detailed)
Creator of Mutant Co-Op
Developer of LuaTT
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Re: [Renegade Map] C&C_Enterway [message #451664 is a reply to message #451663] |
Mon, 15 August 2011 10:31 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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your right, lol, but lets say i renamed because of copyright
edit: i can't use Doom II's map names because i will have problems with ID Software about copyrights, i better rename the maps a little bit to prevent this.
i will remake the map, this time with some better looking textures and almost same size as original, this map is huge than the doom one, lol
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Mon, 15 August 2011 10:35] Report message to a moderator
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Re: [Renegade Map] C&C_Enterway [message #451668 is a reply to message #451657] |
Mon, 15 August 2011 12:04 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Hate to say it, but i think this map stinks, the water is flowing the wrong way , and also looks really out of place where it is, the map takes you into a bunch of pointless hallways with pointless computer equipment all over the place, then leads to the Gdi base which is just as boring as the Nod base visually. I don't know what to say other then it needs much more work.
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