[Renegade Map] C&C_aGeneralMap.mix [message #451524] |
Sat, 13 August 2011 19:14 |
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my486CPU
Messages: 56 Registered: June 2010
Karma: 0
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I replaced Both the GDI and Nod buildings, I also added two fully destroyable bridges.
For both Repair Facilities I used JFW and RA scripts, so I guess you would need at least the core patch.
The map could probably use more testing but it should maybe work fine.
I included some screen shots.
[Updated on: Sun, 21 August 2011 17:47] Report message to a moderator
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Re: [Renegade Map] C&C_aGeneralMap.mix [message #451613 is a reply to message #451524] |
Sun, 14 August 2011 15:40 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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The map has a really excellent layout but it lacks alpha blending on the grass textures and the hills, it's pretty gray which makes me feel depressed and in some areas (like inside the bases) it's a bit empty.
I suggest you try out a few different skyline settings, like the one shown here:
http://www.cnc-source.com/forums/index.php?app=gallery&module=images&sec tion=viewimage&img=7125
Then just add some alpha blending to the grass texture (like you already did with the ground texture in places) and the hills (like the alpha blending on Field's hills) and add some extra objects here and there.
I will really recommend this map if you would add these changes, hopefully Jelly Marathon or another server can run it in the future. The layout is just excellent and I love the destructable bridges plus the Generals buildings bases.
Oh and maybe add some stuff to the Tiberium fields like the Tiberium "mist", the Tiberium crystals or the Tiberium "sponges".
Are you planning to make a map like this with advanced based defences? I definitely look forward to what you can come up with after seeing this map.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Sun, 14 August 2011 15:50] Report message to a moderator
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Re: [Renegade Map] C&C_aGeneralMap.mix [message #453955 is a reply to message #451524] |
Sat, 10 September 2011 11:58 |
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roszek
Messages: 296 Registered: June 2010
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After installing TT4 I noticed a missing texture. The texture was somewhere in cp1 so it was never included in the mix but was missing after I installed TT4. Plus there where many other things that needed to be fixed.
I've uploaded the fixed version to this post.
I am wondering if it is at all possible to get this on one of the test servers to check if there may be any other problems that need to get fixed.
Thanks.
Edit: I've placed the download here because for some reason I can no longer access my my486CPU account.
[Updated on: Thu, 09 August 2012 11:29] Report message to a moderator
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Re: [Renegade Map] C&C_aGeneralMap.mix [message #454113 is a reply to message #454041] |
Sun, 11 September 2011 10:58 |
Sean
Messages: 822 Registered: February 2009
Karma: 0
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crazfulla wrote on Sun, 11 September 2011 02:19 | I think you should remake it with just normal renegade buildings... those ones look tacky and out of place. But other than that it looks nice
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This, can't really add anything to that really.
Cool looking map.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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