Home » Renegade Discussions » Mod Forum » Server-side map fixes pack WIP
Server-side map fixes pack WIP [message #450995] |
Mon, 08 August 2011 13:56 |
iRANian
Messages: 4308 Registered: April 2011
Karma:
|
General (4 Stars) |
|
|
I've begun working on making a server-side map fixes pack to remedy the map issues that Core Patch 2 didn't touch. I finished doing Walls_Flying and I also finished an initial version of an SSGM plugin that adds the following needed scripts that I made and use for this pack to the FDS, these scripts are:
Iran_Beaconing_Prevention_Zone
Iran_Star_Kill_Zone
Iran_All_Vehicle_Kill_Zone
Iran_All_Kill_Zone
Iran_Ground_Vehicle_Kill_Zone
Iran_Flying_Vehicle_Kill_Zone
It has the following fixes for Walls_Flying, I'll add more later on if they are found:
-Kill zones for ground vehicles on both sides' walls, and a big ass one on top of the mesa.
-Beaconing prevention zone on top of both teams' Refineries.
I'm not touching the Orca/Apache exit positions exploits as they're fixed on the TT test server.
Once SSGM 4.0 is released I'll add a method to prevent B2B'ers from damaging buildings on all maps, including the GDI B2B spot on this map.
I've attached the download for the SSGM plugin and the fixed Walls_Flying file, place the 'C&C_Walls_Flying.ldd' file inside your FDS' Data folder.
I'll need to have a list of non-graphical map bugs that need fixing so your input is appreciated.
|
|
|
Goto Forum:
Current Time: Sun Dec 22 03:44:01 MST 2024
Total time taken to generate the page: 0.00922 seconds
|