Start up spawners in a .mix [message #44935] |
Tue, 02 September 2003 20:59 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Is there a script i can use to disable all weapons from the start up spawners? including bypassing the grant scripts...i want to make this a .mix but the spawners always default..as we all know.
only thing i thought of was grant the engineer a keycard to get out of a locked room....that way the start-up spawner cant leave the room.
unless i can attach a script to make all weapons 0 ammo.
Even then the engineers could let out the minigunners
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Tue, 02 September 2003 21:11] Report message to a moderator
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Start up spawners in a .mix [message #44937] |
Tue, 02 September 2003 21:11 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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it would effect every other map...besides renguard will not allow a objects.ddb in the folder.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Start up spawners in a .mix [message #45037] |
Wed, 03 September 2003 15:08 |
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they were talking bout how if it blocks the scrips.dds file or what ever. .pkg s dont use it, so .pkg s would still work, and like i said "cheats" in a .pkg dont give ne1 an advantage......
"you cant demand respect, you have to earn it." -- Dufis791 (me)
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Start up spawners in a .mix [message #45280] |
Thu, 04 September 2003 14:08 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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I tried a few scripts from m08 mission,Nothing I tried worked...Gen. Havoc,would you know which script I should look for and any parameter changes I should make to make them useable?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Start up spawners in a .mix [message #45325] |
Thu, 04 September 2003 15:31 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Just tried to remove the scripts from the solider and that wont even let me export...since it changes the object.dbb
Can anyone think of a way around this?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Start up spawners in a .mix [message #53699] |
Mon, 03 November 2003 04:49 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Just found this topic and this is the same problem I'm trying to solve. So far we have tried everything and not solved it.
Both Dante and Laeubi had idea that they said "should" work but they don't. Dante's idea was about temping the spawner with the same name and using that on the maps, where as Laeubi's idea is changing the soldier and basically doing the same thing like Dante but neither work. The startup spawner seem to always get overriden.
Deleting the weapon preset the spawner uses such as C4 will work, the guy spawns without C4 but this only work in PKG as it reads that there is a preset missing from the objects.ddb and therefore it is omitted from anything that needs the preset (C4).
The only problem is the lack of the object.ddb with the MIX format, we have to make do with the temps20.ddb instead. Any ideas would be good as this seems an impossible problem to get around.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Start up spawners in a .mix [message #53946] |
Wed, 05 November 2003 10:07 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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One would use LevelEdit and stop messing with the objects.ddb. The objects.ddb only use is in a PKG file. You don't ever touch the object.ddb file except when deleting it to export to MIX.
Objects.ddb is the thing behind the zero bug and also the reason why this topic was made as we are stuck with using the temps20.ddb because the game wants to read from the object.ddb and ignore our settings.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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