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Start up spawners in a .mix [message #44935] Tue, 02 September 2003 20:59 Go to next message
Titan1x77 is currently offline  Titan1x77
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General (1 Star)
Is there a script i can use to disable all weapons from the start up spawners? including bypassing the grant scripts...i want to make this a .mix but the spawners always default..as we all know.

only thing i thought of was grant the engineer a keycard to get out of a locked room....that way the start-up spawner cant leave the room.

unless i can attach a script to make all weapons 0 ammo.

Even then the engineers could let out the minigunners


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Tue, 02 September 2003 21:11]

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Start up spawners in a .mix [message #44936] Tue, 02 September 2003 21:06 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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why dont u remove the weapons? and add ur own objects.ddb on ur .zip
Start up spawners in a .mix [message #44937] Tue, 02 September 2003 21:11 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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it would effect every other map...besides renguard will not allow a objects.ddb in the folder.

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Start up spawners in a .mix [message #44958] Wed, 03 September 2003 03:02 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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You have to edit the standard Minigunner, make a new Temppreset of it and add a new Tmep Startupspanner preset...should work.

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Start up spawners in a .mix [message #44963] Wed, 03 September 2003 05:15 Go to previous messageGo to next message
dufis791 is currently offline  dufis791
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dont make it a .mix..... .pkg will prob work better, more freedome Laughing renguard wont ban nething in a .pkg, even if a cheet is in it, it dont give ne1 an unfair advantage, EVERY 1 HAS IT!! Laughing LMFAO

"you cant demand respect, you have to earn it." -- Dufis791 (me)
Start up spawners in a .mix [message #45001] Wed, 03 September 2003 13:13 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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dufis791

dont make it a .mix..... .pkg will prob work better, more freedome Laughing renguard wont ban nething in a .pkg, even if a cheet is in it, it dont give ne1 an unfair advantage, EVERY 1 HAS IT!! Laughing LMFAO


renguard? wtf is that? Confused


Start up spawners in a .mix [message #45005] Wed, 03 September 2003 13:19 Go to previous messageGo to next message
Laser2150 is currently offline  Laser2150
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dufis791

dont make it a .mix..... .pkg will prob work better, more freedome Laughing renguard wont ban nething in a .pkg, even if a cheet is in it, it dont give ne1 an unfair advantage, EVERY 1 HAS IT!! Laughing LMFAO



LOL....



no.
1) what the hell you talking about?
2) how would you even know how renguard works?!?! it hasn't came out.
3) Cheet? and you can't run .PKG during game unless the server picks it. and funnier is that NORMAL maps can't run on .pkg files. :rolleyes:

God, i just used :rolleyes : , your stupid post made me use it! Evil or Very Mad


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Start up spawners in a .mix [message #45037] Wed, 03 September 2003 15:08 Go to previous messageGo to next message
dufis791 is currently offline  dufis791
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they were talking bout how if it blocks the scrips.dds file or what ever. .pkg s dont use it, so .pkg s would still work, and like i said "cheats" in a .pkg dont give ne1 an advantage......

"you cant demand respect, you have to earn it." -- Dufis791 (me)
Start up spawners in a .mix [message #45046] Wed, 03 September 2003 15:30 Go to previous messageGo to next message
kopaka649 is currently offline  kopaka649
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.pkg = zero bug
Start up spawners in a .mix [message #45072] Wed, 03 September 2003 15:59 Go to previous messageGo to next message
dufis791 is currently offline  dufis791
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no...... ever played tib evo? all /pkg s i have dont have that

"you cant demand respect, you have to earn it." -- Dufis791 (me)
Start up spawners in a .mix [message #45078] Wed, 03 September 2003 16:05 Go to previous messageGo to next message
Laser2150 is currently offline  Laser2150
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play it then go to normal renegade (without closeing)
trust me, it will nail you.


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Command Whats Yours, Conquer what isn't.
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Start up spawners in a .mix [message #45084] Wed, 03 September 2003 16:20 Go to previous messageGo to next message
dufis791 is currently offline  dufis791
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lol, w/e

"you cant demand respect, you have to earn it." -- Dufis791 (me)
Start up spawners in a .mix [message #45187] Wed, 03 September 2003 23:33 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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dufis791

lol, w/e



o.o stop the spamming this isnt a chat room
Start up spawners in a .mix [message #45280] Thu, 04 September 2003 14:08 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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I tried a few scripts from m08 mission,Nothing I tried worked...Gen. Havoc,would you know which script I should look for and any parameter changes I should make to make them useable?

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Start up spawners in a .mix [message #45325] Thu, 04 September 2003 15:31 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Just tried to remove the scripts from the solider and that wont even let me export...since it changes the object.dbb

Can anyone think of a way around this?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Start up spawners in a .mix [message #53699] Mon, 03 November 2003 04:49 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Just found this topic and this is the same problem I'm trying to solve. So far we have tried everything and not solved it.

Both Dante and Laeubi had idea that they said "should" work but they don't. Dante's idea was about temping the spawner with the same name and using that on the maps, where as Laeubi's idea is changing the soldier and basically doing the same thing like Dante but neither work. The startup spawner seem to always get overriden.

Deleting the weapon preset the spawner uses such as C4 will work, the guy spawns without C4 but this only work in PKG as it reads that there is a preset missing from the objects.ddb and therefore it is omitted from anything that needs the preset (C4).

The only problem is the lack of the object.ddb with the MIX format, we have to make do with the temps20.ddb instead. Any ideas would be good as this seems an impossible problem to get around.


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Start up spawners in a .mix [message #53794] Mon, 03 November 2003 23:07 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Check the other topic - I had disabled this stuff in .mix without any problems (haunted house 1 and 2).

To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
Start up spawners in a .mix [message #53884] Tue, 04 November 2003 17:52 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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How would someone go about modifying the object.ddb file?

Start up spawners in a .mix [message #53946] Wed, 05 November 2003 10:07 Go to previous message
General Havoc is currently offline  General Havoc
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One would use LevelEdit and stop messing with the objects.ddb. The objects.ddb only use is in a PKG file. You don't ever touch the object.ddb file except when deleting it to export to MIX.

Objects.ddb is the thing behind the zero bug and also the reason why this topic was made as we are stuck with using the temps20.ddb because the game wants to read from the object.ddb and ignore our settings.


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
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