| Disappearing animated object [message #449375] | 
			Sun, 03 July 2011 13:21   | 
		 
		
			
				
				
				  | 
					
						  
						LR01
						 Messages: 842 Registered: April 2006  Location: The Netherlands
						
	Karma: 0
 
					 | 
					Colonel  | 
					 | 
		 
		 
	 | 
 
	
		When I make a animated object, it disappears when I look at it at certain angels, mostly when looking up. It only happens whit a animated object where you can stand in, like a box moving around. 
I searched the forums first and found a topic whit the same problem as I have, though there isn't a solution from it. So, is it possible to do correct ore is it a limitation of the w3d engine?  
http://www.renegadeforums.com/index.php?t=msg&goto=13730
		
		
  Moding can be real Fun...
		
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 | 
	
		
		
			| Re: Disappearing animated object [message #449393 is a reply to message #449389] | 
			Mon, 04 July 2011 01:15    | 
		 
		
			
				
				
				  | 
					
						  
						LR01
						 Messages: 842 Registered: April 2006  Location: The Netherlands
						
	Karma: 0
 
					 | 
					Colonel  | 
					 | 
		 
		 
	 | 
 
	
		Adding a worldbox does indeed seems to help, though the weird is thing that the height of the box doesn't seems to matter. Well, it works now, thanks a lot for that.
		
		
  Moding can be real Fun...
		
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 | 
	| 
		
 | 
	
		
		
			| Re: Disappearing animated object [message #449410 is a reply to message #449408] | 
			Mon, 04 July 2011 11:13    | 
		 
		
			
				
				
				  | 
					
						  
						sla.ro(master)
						 Messages: 610 Registered: September 2010  Location: Romania
						
	Karma: 0
 
					 | 
					Colonel  | 
					 | 
		 
		 
	 | 
 
	
		| kamuixmod wrote on Mon, 04 July 2011 19:00 |   what about analyzing the orginal renegade elevator since they are animated as well?
  |  
  
 
are u sure? elevator has problems sometimes on multyplayer
		
		
  Creator of Mutant Co-Op 
Developer of LuaTT
		
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 | 
	
		
		
			| Re: Disappearing animated object [message #449437 is a reply to message #449414] | 
			Tue, 05 July 2011 11:47    | 
		 
		
			
				
				
				  | 
					
						  
						LR01
						 Messages: 842 Registered: April 2006  Location: The Netherlands
						
	Karma: 0
 
					 | 
					Colonel  | 
					 | 
		 
		 
	 | 
 
	
		Well, having a worldbox covering the animation fixed the problem, not sure if the elevators in ren all have wordboxes covering the entire animations of the elevator.
		
		
  Moding can be real Fun...
		
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	
		
		
			| Re: Disappearing animated object [message #449634 is a reply to message #449622] | 
			Fri, 15 July 2011 01:54    | 
		 
		
			
				
				
				  | 
					
						  
						sla.ro(master)
						 Messages: 610 Registered: September 2010  Location: Romania
						
	Karma: 0
 
					 | 
					Colonel  | 
					 | 
		 
		 
	 | 
 
	
		| kamuixmod wrote on Thu, 14 July 2011 16:59 |   i mean does the Worldbox has to Move with the animation as well or only Cover the Animation Area 
  |  
  
 
world box doesn't move
		
		
  Creator of Mutant Co-Op 
Developer of LuaTT
		
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 | 
	
		
		
			| Re: Disappearing animated object [message #449991 is a reply to message #449375] | 
			Sun, 24 July 2011 12:25    | 
		 
		
			
				
				
				
					
						  
						kamuixmod
						 Messages: 211 Registered: July 2010 
						
	Karma: 0
 
					 | 
					Recruit  | 
					 | 
		 
		 
	 | 
 
	
		ehhh, im confused now. I want to make an Elevator which moves the player to the left/right and so on without the player falling. But the object dissapears and what do i need to put now? Worldbox or BoundingBox. 
 
2. What is the Worldbox/Boundingbox now? 
3. Whats their difference in doing?
		
		
 
  
		
 |  
	| 
		
	 | 
 
 
 | 
	
		
		
			| Re: Disappearing animated object [message #450011 is a reply to message #449375] | 
			Sun, 24 July 2011 22:32    | 
		 
		
			
				
				
				  | 
					
						  
						Gen_Blacky
						 Messages: 3250 Registered: September 2006 
						
	Karma: 1
 
					 | 
					General (3 Stars)  | 
					 | 
		 
		 
	 | 
 
	
		AABox 	This mesh is to be used as an axis aligned collision box. 
"worldbox" 
 
OBBox 	Use this if youre exporting a bounding box area. Checkmark "Hide". 
"boundingbox" 
 
bounding box its whats suppose to cover the animation area sorry if I confused you before.  
 
 
		
	- 
	
 
	Attachment: HGLIFT.zip
	 
	(Size: 154.47KB, Downloaded 129 times)
 
 
		
 
   
		[Updated on: Sun, 24 July 2011 22:41] Report message to a moderator  
 |  
	| 
		
	 | 
 
 
 | 
	
		
		
			| Re: Disappearing animated object [message #451194 is a reply to message #449991] | 
			Wed, 10 August 2011 13:21   | 
		 
		
			
				
				
				  | 
					
						  
						Jerad2142
						 Messages: 3826 Registered: July 2006  Location: USA
						
	Karma: 6
 
					 | 
					General (3 Stars)  | 
					 | 
		 
		 
	 | 
 
	
		| kamuixmod wrote on Sun, 24 July 2011 13:25 |   ehhh, im confused now. I want to make an Elevator which moves the player to the left/right and so on without the player falling. But the object dissapears and what do i need to put now? Worldbox or BoundingBox. 
 
2. What is the Worldbox/Boundingbox now? 
3. Whats their difference in doing?
  |  
  
Neither, Elevators are type tile and not object, they don't need bounding or world boxes. (You could make an object elevator, but you'd have to code it to move the objects, animated bounding boxes just slide over other objects).
		
		
 
  
Visit Jerad's deer sweat shop
		
 |  
	| 
		
	 | 
 
 
 |