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Disappearing animated object [message #449375] Sun, 03 July 2011 13:21 Go to next message
LR01 is currently offline  LR01
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Colonel
When I make a animated object, it disappears when I look at it at certain angels, mostly when looking up. It only happens whit a animated object where you can stand in, like a box moving around.
I searched the forums first and found a topic whit the same problem as I have, though there isn't a solution from it. So, is it possible to do correct ore is it a limitation of the w3d engine?
http://www.renegadeforums.com/index.php?t=msg&goto=13730


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Re: Disappearing animated object [message #449389 is a reply to message #449375] Sun, 03 July 2011 20:54 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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try creating a world box. i'm not sure but i think it could help
Re: Disappearing animated object [message #449393 is a reply to message #449389] Mon, 04 July 2011 01:15 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
Adding a worldbox does indeed seems to help, though the weird is thing that the height of the box doesn't seems to matter. Well, it works now, thanks a lot for that.

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Re: Disappearing animated object [message #449395 is a reply to message #449393] Mon, 04 July 2011 02:11 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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i had same problem, i will try with world box too maybe works Smile
thanks too.


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Re: Disappearing animated object [message #449408 is a reply to message #449375] Mon, 04 July 2011 09:00 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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what about analyzing the orginal renegade elevator since they are animated as well?

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Re: Disappearing animated object [message #449410 is a reply to message #449408] Mon, 04 July 2011 11:13 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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kamuixmod wrote on Mon, 04 July 2011 19:00

what about analyzing the orginal renegade elevator since they are animated as well?


are u sure? elevator has problems sometimes on multyplayer


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Re: Disappearing animated object [message #449414 is a reply to message #449375] Mon, 04 July 2011 13:56 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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since they dont dissapear, it might work

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Re: Disappearing animated object [message #449437 is a reply to message #449414] Tue, 05 July 2011 11:47 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Well, having a worldbox covering the animation fixed the problem, not sure if the elevators in ren all have wordboxes covering the entire animations of the elevator.

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Re: Disappearing animated object [message #449461 is a reply to message #449437] Wed, 06 July 2011 04:50 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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LR01 wrote on Tue, 05 July 2011 11:47

Well, having a worldbox covering the animation fixed the problem, not sure if the elevators in ren all have wordboxes covering the entire animations of the elevator.


they have a world box and bounding box. Animations need the world world box covering the entire animation.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Disappearing animated object [message #449463 is a reply to message #449375] Wed, 06 July 2011 08:16 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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oh .btw should the worldbox be linked to the animated object, so it moves with the animated object? or should the whole animation area be covered?

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Re: Disappearing animated object [message #449590 is a reply to message #449463] Wed, 13 July 2011 07:09 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Linking a worldbox doesn't work, you need to cover the animation area whit the box.

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Re: Disappearing animated object [message #449622 is a reply to message #449375] Thu, 14 July 2011 06:59 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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i mean does the Worldbox has to Move with the animation as well or only Cover the Animation Area

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Re: Disappearing animated object [message #449634 is a reply to message #449622] Fri, 15 July 2011 01:54 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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kamuixmod wrote on Thu, 14 July 2011 16:59

i mean does the Worldbox has to Move with the animation as well or only Cover the Animation Area


world box doesn't move


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Re: Disappearing animated object [message #449771 is a reply to message #449634] Wed, 20 July 2011 15:43 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Tiles and terrain do not need a bounding box, however certain vehicle/simple objects with the right physics settings do. Keep in mind that using a boundingbox (instead of a worldbox) allows you to make sure it shows up without forcing collisions on all the visible space.

Re: Disappearing animated object [message #449991 is a reply to message #449375] Sun, 24 July 2011 12:25 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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ehhh, im confused now. I want to make an Elevator which moves the player to the left/right and so on without the player falling. But the object dissapears and what do i need to put now? Worldbox or BoundingBox.

2. What is the Worldbox/Boundingbox now?
3. Whats their difference in doing?


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Re: Disappearing animated object [message #450011 is a reply to message #449375] Sun, 24 July 2011 22:32 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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AABox This mesh is to be used as an axis aligned collision box.
"worldbox"

OBBox Use this if youre exporting a bounding box area. Checkmark "Hide".
"boundingbox"

bounding box its whats suppose to cover the animation area sorry if I confused you before.


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[Updated on: Sun, 24 July 2011 22:41]

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Re: Disappearing animated object [message #451194 is a reply to message #449991] Wed, 10 August 2011 13:21 Go to previous message
Jerad2142 is currently offline  Jerad2142
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kamuixmod wrote on Sun, 24 July 2011 13:25

ehhh, im confused now. I want to make an Elevator which moves the player to the left/right and so on without the player falling. But the object dissapears and what do i need to put now? Worldbox or BoundingBox.

2. What is the Worldbox/Boundingbox now?
3. Whats their difference in doing?

Neither, Elevators are type tile and not object, they don't need bounding or world boxes. (You could make an object elevator, but you'd have to code it to move the objects, animated bounding boxes just slide over other objects).


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