Start up spawners in a .mix [message #44935] |
Tue, 02 September 2003 20:59  |
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Titan1x77
Messages: 1086 Registered: February 2003
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General (1 Star) |
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Is there a script i can use to disable all weapons from the start up spawners? including bypassing the grant scripts...i want to make this a .mix but the spawners always default..as we all know.
only thing i thought of was grant the engineer a keycard to get out of a locked room....that way the start-up spawner cant leave the room.
unless i can attach a script to make all weapons 0 ammo.
Even then the engineers could let out the minigunners
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Tue, 02 September 2003 21:11] Report message to a moderator
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