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Re: 3DS Max Buildings Setup [message #449052 is a reply to message #448745] |
Thu, 23 June 2011 17:40 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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That Tiberium 'Sponge' model might actually look too good in-game compared to all the othe Renegade models. Any chance you gonna release it with a less bland Tiberium Field texture to go along-side it? (iirc that's how it's called). It's the texture applied to the plane you're showcasing that Sponge model on in W3DViewer. The brighter green colour that the Tiberium Crystals on the Sponge model have don't--appear--to contrast nicely with the blander looking dark-with-dark-green texture.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Thu, 23 June 2011 17:47] Report message to a moderator
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Re: 3DS Max Buildings Setup [message #449070 is a reply to message #448745] |
Fri, 24 June 2011 07:58 |
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I applaud the work you have done improving these buildings and making them better.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: 3DS Max Buildings Setup [message #449133 is a reply to message #448745] |
Sun, 26 June 2011 10:59 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Tested a copy of the WLT export tool for Maya 2010 that Saberhawk is working on. He's fixed some bugs, and it exports completely usable WLT files. I have to say, it was nice to be able to export mncom_int_lm003.w3d and have mncom_int_lm003.wlt to go with it. All of the lights were pre-placed in the positions I had them inside of 3DS Max before I exported them to Maya for WLT conversion.
The only thing keeping buildings-setup.max from release is having the light-mapped interiors edited with the light map chunk tool.
[Updated on: Sun, 26 June 2011 11:00] Report message to a moderator
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Re: 3DS Max Buildings Setup [message #449143 is a reply to message #449133] |
Sun, 26 June 2011 16:10 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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So does this mean that the tool you are you using to export wlt files will also be released to rest of us or what? Cause i sure would like to use it as well.
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Re: 3DS Max Buildings Setup [message #449145 is a reply to message #449143] |
Sun, 26 June 2011 17:04 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Mauler wrote on Sun, 26 June 2011 16:10 | So does this mean that the tool you are you using to export wlt files will also be released to rest of us or what? Cause i sure would like to use it as well.
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Sure, just keep in mind that it's specifically for lights created in 3dsmax and exported to Maya via a FBX file. Currently, I can compile it for Maya 2010 (32 bit only) and Maya 2011 (both 32 and 64 bit.)
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Re: 3DS Max Buildings Setup [message #458987 is a reply to message #448745] |
Sat, 05 November 2011 19:27 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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Flaws:
Textures are not included
Nod Helipad is not in
Flying ramps are not in.
Overall, very nice. I can fix the first two things, but could you export the ramps from fjords?
I am fixing a lot of the problems with the set now, I just need the ramps.
[Updated on: Sat, 05 November 2011 19:34] Report message to a moderator
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Re: 3DS Max Buildings Setup [message #477652 is a reply to message #448745] |
Sun, 02 December 2012 18:46 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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I'm compiling a ZIP of these buildings. This new set will include some fixes to the buildings (relating to textures) and flying ramps, which are grouped seperately for convenience. In addition to that, all textures and .w3ds relating to the interiors will be included. Expect it sometime this week.
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Re: 3DS Max Buildings Setup [message #490005 is a reply to message #448745] |
Fri, 12 December 2014 20:56 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
Karma: 0
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Commander |
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Sorry to bump an ancient topic but did you ever manage to get the interior lightmaps to work with both the power on and power off state? Do you have the max files for the interior themselves?
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