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Re: 3DS Max Buildings Setup [message #449052 is a reply to message #448745] |
Thu, 23 June 2011 17:40 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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That Tiberium 'Sponge' model might actually look too good in-game compared to all the othe Renegade models. Any chance you gonna release it with a less bland Tiberium Field texture to go along-side it? (iirc that's how it's called). It's the texture applied to the plane you're showcasing that Sponge model on in W3DViewer. The brighter green colour that the Tiberium Crystals on the Sponge model have don't--appear--to contrast nicely with the blander looking dark-with-dark-green texture.
[Updated on: Thu, 23 June 2011 17:47] Report message to a moderator
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Re: 3DS Max Buildings Setup [message #449133 is a reply to message #448745] |
Sun, 26 June 2011 10:59 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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Tested a copy of the WLT export tool for Maya 2010 that Saberhawk is working on. He's fixed some bugs, and it exports completely usable WLT files. I have to say, it was nice to be able to export mncom_int_lm003.w3d and have mncom_int_lm003.wlt to go with it. All of the lights were pre-placed in the positions I had them inside of 3DS Max before I exported them to Maya for WLT conversion.
The only thing keeping buildings-setup.max from release is having the light-mapped interiors edited with the light map chunk tool.
[Updated on: Sun, 26 June 2011 11:00] Report message to a moderator
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Re: 3DS Max Buildings Setup [message #458987 is a reply to message #448745] |
Sat, 05 November 2011 19:27 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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Flaws:
Textures are not included
Nod Helipad is not in
Flying ramps are not in.
Overall, very nice. I can fix the first two things, but could you export the ramps from fjords?
I am fixing a lot of the problems with the set now, I just need the ramps.
[Updated on: Sat, 05 November 2011 19:34] Report message to a moderator
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Re: 3DS Max Buildings Setup [message #490005 is a reply to message #448745] |
Fri, 12 December 2014 20:56 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
Karma: 0
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Commander |
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Sorry to bump an ancient topic but did you ever manage to get the interior lightmaps to work with both the power on and power off state? Do you have the max files for the interior themselves?
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