|
|
|
|
|
|
|
Re: C&C Tiberium Crystal War: Renegade Conversion [message #448979 is a reply to message #448691] |
Tue, 21 June 2011 09:06 |
|
zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
|
General (2 Stars) |
|
|
--------------------
06/21/2011 - 05:46PM
--------------------
* Capturing a Tiberium spike will set off the sound "building captured" for the team that captured the
spike. If the spike was owned by the enemy team then the enemy team will hear a sound "our building has
been captured".
* Rocket guys do half the damage they used to do to vehicles since i overkill the done damage a bit.
* Zonetroopers do a little less damage to buildings.
* Peasant Repairgun is now able to disarm Beacons and C4 types as well as Buildings.
* Mammoth Tank Missile launching reduced greatly, with about 4-5 second reload delay it will fire 4
missiles to the enemy dealing great damage to infantry, vehicles and buildings.
* Added fire and/or start, loop and stop sounds for the following units: GDI Pitbull, GDI Mammoth Tank,
Nod Attack Bike, Nod Stealth Tank, Nod Militant Soldier, Nod Raider Buggy, Nod Militant Rocket Soldier,
GDI Rifle Soldier, GDI Zonetrooper.
* Stealth Tanks will now destealth when a Stealth Detection Enabled vehicle is nearby, such as the GDI
Pitbull and GDI Orca.
* Adjusted the Stealth Detection code so it does no longer destealth friendly units.
* Fixed Mammoth Tanks from not booting Commando's when entered. Now Commando's can no longer be the
DRIVER of a vehicle. Commando's can still enter APC's as a passenger.
* Map Mountain Pass now has blue tiberium and a brand new water texture.
* Map The Joipa now has a bridge connecting the two bases.
* Map Snow Death now has new texturing job done. It is still a snow map but with different textures.
* Map Backface greatly reduced in size because it was way too big. Backface now has Blue tiberium fields.
* The maps Backface, Boxed, Mountain Pass, Snow Death and Spikewar ported to 3DSMax8, future assets for
TCW will be 3DSMax8 files only.
* Added a selection of CnC 3 TW Music Tracks to the game files for use on (custom) maps.
* Added a selection of Frank Klepacki's CnC music to the game files for use on (custom) maps.
* All presets in Leveleditor recreated from scratch. Much better and clear structuring which will make it
a lot faster to create and/or modify content for the game which will benefit the (hopefully) future
modding community for TCW
|
|
|
|
|
|
|
Re: C&C Tiberium Crystal War: Renegade Conversion [message #449006 is a reply to message #449004] |
Wed, 22 June 2011 05:39 |
|
Starbuzz
Messages: 2500 Registered: May 2007
Karma: 2
|
General (2 Stars) |
|
|
Excellent work zunnie and Mauler, keep it up!
Please make sure to have good quality for the characters. I hope you will be able to get the top-notch Reborn style quality for the characters as the C&C 3 chars are really good looking...especially GDI.
For the vehicles, do you plan to add a long-range artillery type unit? And in the future flying vehicles too?
edit: btw, you are using the models from C&C 3 right?
[Updated on: Wed, 22 June 2011 05:40] Report message to a moderator
|
|
|
|
|
Re: C&C Tiberium Crystal War: Renegade Conversion [message #449014 is a reply to message #449008] |
Wed, 22 June 2011 11:09 |
|
Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
|
Commander |
|
|
Aircraftkiller wrote on Wed, 22 June 2011 09:38 |
Aircraftkiller wrote on Wed, 15 December 2004 18:18 | Remember, it's Nod, not NOD.
|
Are these all C&C 3 models/textures? I could see some of it was using Renegade textures. It looks interesting.
|
Yeah currently it is using both yes. Also made some modifications to the models due to some being a little to low poly
[Updated on: Wed, 22 June 2011 11:11] Report message to a moderator
|
|
|
|
|
|
|
|
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453105 is a reply to message #448691] |
Fri, 02 September 2011 04:10 |
|
crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
|
Colonel |
|
|
You have way too much time on your hands...
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
|
"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
|
|
|
|
|
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453150 is a reply to message #448691] |
Fri, 02 September 2011 15:33 |
|
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
I hate the shit out of C&C3, but this is a pretty cool idea. Question, though- will you have Scrin stuff on some maps? Either in the form of downed (yet capturable) vehicles, or AI enemies that screw with you. That'd be pretty awesome. Also, Kane's Wrath stuff would be nice.
On another note, try rotating those props a bit, man. The trees and crystals. Maybe having various sized ones for variety?
Also, glad you're working on it instead of someone like, say, HORQWER.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
|
|
|
|