Smoke/HE Grenades on ren engine [message #448876] |
Fri, 17 June 2011 01:53 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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like title says, i try to place HE/Smoke grenades into renegade engine for The Third Tiberium War mod, i don't know how to make them to work like expected, i know HE is possible, but smoke i'm not sure.
if is possible, i want to know how, with script, leveleditor only or what?
Creator of Mutant Co-Op
Developer of LuaTT
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Re: Smoke/HE Grenades on ren engine [message #448879 is a reply to message #448876] |
Fri, 17 June 2011 04:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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I think that wouldn't be too difficult to achieve. You can simply make a new type of C4, so that it doesn't explode when it hits something. Then you attach a script to it, so when it collides with something it will activate/create an emmiter on the object. Then attach a timer or something so that the object disappears after e.g. 2 minutes.
A simple example of this would be a flare fired by a grenade launcher.
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