[SSGM Plugin]Flaming C4 Prevention [message #448803] |
Wed, 15 June 2011 07:02 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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This SSGM plugin will automatically disarm all C4 placed on friendly vehicles and infantry. It'll also automatically disarm Proxy C4 placed on empty vehicles. It uses a configurable Remote & Timed C4 limit on the amount of them allowed on empty vehicles to determine whether to disarm those kind of C4 placed on empty vehicles. It has identical configurable settings & code to prevent people stacking C4 on top of other C4 to circumvent this script.
These settings can be found in flaming_c4_prevention.ini which is required by this plugin (it'll probably misbehave severely if it can't find the settings). Take a look and configure this INI file to your liking before you add this plugin to your SSGM installation. This plugin was written by iRANian, you can PM me on www.RenegadeForums.com if you need help.
http://www.mediafire.com/?tw6fn2ox7brkvkk
Thanks to Scruffy, liquidv2 and Leprosy for helping me with testing
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Wed, 15 June 2011 09:16] Report message to a moderator
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Re: [SSGM Plugin]Flaming C4 Prevention [message #448848 is a reply to message #448803] |
Thu, 16 June 2011 09:16 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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It sounds very good. I am curious if you have anticipated structures that are actually classed as vehicles though, such as gun emplacements, Sam sites, guard towers and turrets.
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Re: [SSGM Plugin]Flaming C4 Prevention [message #448863 is a reply to message #448848] |
Thu, 16 June 2011 15:11 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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reborn wrote on Thu, 16 June 2011 09:16 | It sounds very good. I am curious if you have anticipated structures that are actually classed as vehicles though, such as gun emplacements, Sam sites, guard towers and turrets.
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Seems to work like it should with minor base defences, it's probably because I check for "teamedness" and the amount of occupants.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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