Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C Tiberium Crystal War: Renegade Conversion
Re: C&C Tiberium Crystal War: Renegade Conversion [message #448740 is a reply to message #448691] Mon, 13 June 2011 10:33 Go to previous messageGo to previous message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma:
General (2 Stars)

Right now soldiers have a repairgun that can only repair buildings, taking away your credits slowly as you repair a building. (Simular to repairing in CnC3 taking away creds)
Engineers repair buildings a lot faster, gain credits for repairing and are able to capture Tiberium Spikes.
For NOW Engineers can also repair vehicles, once the War Factory is ingame Engineers can no longer repair vehicles and you have to drive to the WF for repairs.


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon10.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon10.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Mutant Coop Mappers/Modelers Needed
Next Topic: Packing objects in .mix files
Goto Forum:
  


Current Time: Fri Nov 22 18:33:34 MST 2024

Total time taken to generate the page: 0.01486 seconds