Re: Coopmap Ihavenoname [message #447886 is a reply to message #447809] |
Mon, 23 May 2011 23:51 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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You can't add or remove spawners because they are part of the static level information. If zunnie has done it the way I would do it, he has a single set of spawners in a script zone which is setup to teleport you to one of the 'active' start points.
(Not had time to read through his code snippets yet)
[Updated on: Mon, 23 May 2011 23:52] Report message to a moderator
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