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Re: Coopmap Ihavenoname [message #447835 is a reply to message #447809] Mon, 23 May 2011 08:55 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
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Registered: April 2011
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Couldn't you just write a script that destroys all spawners when it receives a custom and creates new spawners objects at the positions from the scripts params? Then you could use a bunch of scripts that send customs and write your own if you need more complex stuff.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 
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