Timed c4's producing no sound... [message #447219] |
Sat, 14 May 2011 13:14  |
Gohax
Messages: 738 Registered: January 2009
Karma: 0
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Not sure if this hasn't been posted, but is there a fix for this? Rather annoying whenever I have astro a40s on and still can't hear the damn c4's on the ground...
 Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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Re: Timed c4's producing no sound... [message #447352 is a reply to message #447310] |
Mon, 16 May 2011 19:35   |
Gohax
Messages: 738 Registered: January 2009
Karma: 0
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Colonel |
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iRANian wrote on Sun, 15 May 2011 23:00 | they don't, cp1 or 2 added them. I've seen it referred to as cyberpunk's c4 sound/beeping mod on certain sites.
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So, the only way you can get the beeping of c4's is a mod? Or does cp1 and cp2 have them? I am running both core patches and still can't hear them.
 Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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Re: Timed c4's producing no sound... [message #447470 is a reply to message #447466] |
Tue, 17 May 2011 22:04  |
Gohax
Messages: 738 Registered: January 2009
Karma: 0
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Colonel |
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Gen_Blacky wrote on Tue, 17 May 2011 21:49 | Just change the fire sound for the c4's just copy the sound that in data folder from cp1/cp2 or whatever.
Set_Proximity_Test_01 ( c4plant1.wav )
Set_Remote_Test_01 ( c4_timed_ambient_11.wav )
Set_Timed_Test_01 ( c4_remote_secondary_08a.wav )
Might be bugged since the presets are called Test lol
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Might be a fix.
Question still remains, though. Has this been fixed in TT, or no? And can it?
 Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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