kambot 3.0 server [message #447012] |
Wed, 11 May 2011 07:40 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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well its online thnx to zunnie
no crashes finally
hope to that some ppl come and test
Owner of kambot TT server
kambot.freeforums.org
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Re: kambot 3.0 server [message #447018 is a reply to message #447012] |
Wed, 11 May 2011 08:20 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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haha wtf who placed it XD
well you have to know that its nothin more then old fashioned ren with some extra commands for extra fun
Owner of kambot TT server
kambot.freeforums.org
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Re: kambot 3.0 server [message #447193 is a reply to message #447012] |
Sat, 14 May 2011 09:03 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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ive even re-added some things you had deleted
even vetach with alot of problems XD
Owner of kambot TT server
kambot.freeforums.org
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Re: kambot 3.0 server [message #447354 is a reply to message #447012] |
Mon, 16 May 2011 20:50 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
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Yea I removed the parts I had not coded by myself or at least refactored by a good amount. Sorta rushed getting it released, so I didn't have time to ask for permission to use the parts of code written by others such as nopol or bluethen, although I'm sure they wouldn't have had a problem with it.
I had planned to update it to be compatible with the TT patch but now I'm not too sure. Haven't played in a while so I don't know if there's much of a player base to even be worth it at this time, or whenever TT ends up being released for that matter... We'll see what happens
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Re: kambot 3.0 server [message #447430 is a reply to message #447012] |
Tue, 17 May 2011 11:41 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
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Mostly a lot of non-public commands me and the other admins used to mess around with every now and then. Also a few debugging tools.
A big thing I was working on was integrating a lot of the code to a mysql server and a website interface for players to edit some things, such as their custom "me" chars. The plan was to add a full featured control panel to replace the use of irc bots.
I ended up scrapping it though as it seemed more trouble than it was worth...
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Re: kambot 3.0 server [message #447432 is a reply to message #447012] |
Tue, 17 May 2011 12:37 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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WOW i wouldnt even have a clue how to start atm im just a noob at programming atm
Owner of kambot TT server
kambot.freeforums.org
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Re: kambot 3.0 server [message #447480 is a reply to message #447012] |
Wed, 18 May 2011 01:40 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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well if i would code for a community it would be even more awesome to bad server is always empty however ill just keep coding ideas i get because i love it when it works =D
Owner of kambot TT server
kambot.freeforums.org
[Updated on: Wed, 18 May 2011 01:40] Report message to a moderator
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Re: kambot 3.0 server [message #447904 is a reply to message #447430] |
Tue, 24 May 2011 09:18 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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a000clown wrote on Tue, 17 May 2011 14:41 | Mostly a lot of non-public commands me and the other admins used to mess around with every now and then. Also a few debugging tools.
A big thing I was working on was integrating a lot of the code to a mysql server and a website interface for players to edit some things, such as their custom "me" chars. The plan was to add a full featured control panel to replace the use of irc bots.
I ended up scrapping it though as it seemed more trouble than it was worth...
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Not so much the web coding, but the threaded SQL query code, even as a WIP would be excellent to have in the hands of the community.
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