renx aply texture to a model help! [message #446079] |
Fri, 22 April 2011 11:31 |
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NACHO-ARG
Messages: 397 Registered: October 2010
Karma: 0
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Commander |
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hello ppl, i have been trying figureout how to make a skin for a new model in renx whit out succed and the tutotials that i found in renehelp doesnt help me, so if somebody know hot to do it, please make a tutorial or give me some advises.
[Updated on: Fri, 22 April 2011 11:32] Report message to a moderator
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Re: renx aply texture to a model help! [message #446128 is a reply to message #446079] |
Sat, 23 April 2011 09:50 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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It might be usefull to be more specific.
Like what kind of new model are you making?
I mean, you texture terrain different then a gunmodel or a building for that matter.
Makes a big difference knowing what you are making.
I presume you are making a gun or char (otherwise you probably wouldnt refer to as model).
So have you already UVW mapped / Unwrapped your model?
Or do you still need to make the texture itself?
There should be texture tutorials on renhelp.
With a bit more info or a screenshot on your WIP model it might be easier to help you.
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Re: renx aply texture to a model help! [message #446143 is a reply to message #446079] |
Sat, 23 April 2011 15:33 |
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NACHO-ARG
Messages: 397 Registered: October 2010
Karma: 0
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Commander |
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yes i mean how to make a skin for a new model (gun/char)cause i know how to aply uvw to an already textured model, but dont have any idea on how to aply textures to a set of poligons and make a skin of it,every tutorial related to this has been writed for 3ds max and i use renx, i know that this 2 are similars but wen i follow some of this tutorials i get lost, if you can tell me how to do it or make a tutorial for gmax/renx i whould be very greatfull, also if you decide to do it just keep it simple, like create a box and give each side a diferent texture and then create a eskin of it.
[Updated on: Sat, 23 April 2011 15:35] Report message to a moderator
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