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Repair-whores ruined the game [message #445141] Tue, 22 March 2011 10:27 Go to next message
IpityU is currently offline  IpityU
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I quit Rene-gay'd about a year ago because I was tired of n00b engineers delaying the game. Even worse was the n00b server admins who would boot you for 'team hinder' when you tried to stop the whores.
Here is what I mean;

Barraks is gone, wf is gone, ref is gone, all vehicles an special inf are gone... and you have 8 techies and engees repairing the pp for no good reason. The game is effin over losers - lets roll to a new one. But these tards are repairing away as if shooting the gizmo gun is the best part of their day. OK, maybe there is a miniscule chance for a miracle - but it aint worth waiting for 20 effin minutes. Ffs! What is fun about that!?!?
Meanwhile the other team has switched ro snipers and are just phukin around.
Then after waiting just short of a half hour you decide enough is enough and you try to stop the repair-tards... So the lame-ass server mod kicks you for 'team hinder'. Why not kick the point whores delaying the effin game? This became the norm for 50% or more of the games I played.

I also got a bit irritated with the noob-servers with 200 mines and base defenses galore. Also the maps with 80 or so people playing - enough to assure that there are never enough vehicles and the map never ends. It almost becomes a mmog! Those servers were lame, but at least those games I could choose not to join.

I am wondering lately if the community finally wized up to the fact that repair whoreing is not fun and ruins the game for everyone. I suspect not and wouldnt be suprized if the community is a fraction of what it once was. Too bad if so - it used to be fun before the whores took over.

Re: Repair-whores ruined the game [message #445142 is a reply to message #445141] Tue, 22 March 2011 10:34 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Well ofcourse there are still people who keep repairing, though if the enemy team was a bit smart they would place nukes/ions and gg in 10 secs Thumbs Up

AFAIK the highest max player count currently used is 64 so 32vs32.

Some servers increased the vehicle limit and/or C4 limit but I don't think that much due to server crashing possibility.


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[Updated on: Tue, 22 March 2011 10:36]

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Re: Repair-whores ruined the game [message #445143 is a reply to message #445141] Tue, 22 March 2011 10:54 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Why do people insist on adding "'d" to everything that could just as easily (and correctly) use "ed" instead?

I'll let Bob explain it better than I can.

http://angryflower.com/bobsqu.gif

Also, you keep using that word, "whoring", I do not think it means what you think it means.
Re: Repair-whores ruined the game [message #445147 is a reply to message #445141] Tue, 22 March 2011 11:42 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I totally disagree with this OP. I hated it when people would give up and stop playing because they can't fathom any way to win the match.

A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.

It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments. I absolutely cannot stand the short-attention span people who get bored and hinder everyone else from trying to continue the game because they want to play the next map.
Re: Repair-whores ruined the game [message #445148 is a reply to message #445141] Tue, 22 March 2011 12:28 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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im glad u got that off your chest

lol
Re: Repair-whores ruined the game [message #445149 is a reply to message #445147] Tue, 22 March 2011 12:29 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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R315r4z0r wrote on Tue, 22 March 2011 11:42

I totally disagree with this OP. I hated it when people would give up and stop playing because they can't fathom any way to win the match.

A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.

It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments. I absolutely cannot stand the short-attention span people who get bored and hinder everyone else from trying to continue the game because they want to play the next map.


Agreed, but this is renegade.

you will see:

Harvey whores
Repair whores (the non productive ones)
N00bjet Sniper Whoring off basic infantry
SBH's who don't do anything

but whats why its all the more fun
Re: Repair-whores ruined the game [message #445152 is a reply to message #445141] Tue, 22 March 2011 12:59 Go to previous messageGo to next message
IpityU is currently offline  IpityU
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Thats an idiotic hope - for a 'miracle comeback'. It does not happen often enough to warrant the effort (maybe you did it once out of how many games???). More to the point - what about repairing is so fun that you would want to do it for 20 minutes? Usually the other team stops attacking with heavies or nukes and just snipes. The payoff for the extraordinarily rare 'miracle come back" just isn't worth 100 drawn out losses. Yet the repair-tards juat keep on going.

You don't need the end game screen to know when you have lost. It is a small minded person who does not know this - and a complete moron who takes pleasure is extending the duration of a lost game.

[Updated on: Tue, 22 March 2011 13:06]

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Re: Repair-whores ruined the game [message #445153 is a reply to message #445141] Tue, 22 March 2011 13:11 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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No, it's a small minded person that gives up before considering all the options left. The fact you feel that the game has ended and there are no options left exemplifies the meaning of having a narrow mind.

The fun of Renegade does not come from winning games but from doing all that you can by working with your team to defeat the enemy. Whether you succeeded or not isn't what makes the game fun. Knowing that you put up a fight until the end is what makes the game.

Giving up makes the game boring. It makes winning games lose their luster and it makes losing games a frustrating mess.

I would much prefer to sit there repairing for 20 minutes because I know that someone else on my team is using the time I'm buying for them to try and strike back.

I've had many victories like this, not just one. But that isn't even why I think it's worth hanging on until the end. Losing a match you gave your all in is just as fun as winning a match. If you can't comprehend that, then perhaps it was good you stopped playing.
Re: Repair-whores ruined the game [message #445154 is a reply to message #445147] Tue, 22 March 2011 13:14 Go to previous messageGo to next message
Dover is currently offline  Dover
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R315r4z0r wrote on Tue, 22 March 2011 11:42

I totally disagree with this OP. I hated it when people would give up and stop playing because they can't fathom any way to win the match.

A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.

It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments. I absolutely cannot stand the short-attention span people who get bored and hinder everyone else from trying to continue the game because they want to play the next map.



I bet you were the type that, when losing in StarCraft, likes to lift off buildings and float them in corners to delay the inevitable or hoping your opponent disconnects.

If you're in an irreversibly-losing situation, you deserve to lose. Hoping for a miracle undeserved win is not okay. Hope-based play in general is not okay. Yeah, you might get a win if lightning strikes every member on the other team, but does that make you the better player? Does that make you feel like you deserve a win?


DarkDemin wrote on Thu, 03 August 2006 19:19

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[Updated on: Tue, 22 March 2011 13:16]

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Re: Repair-whores ruined the game [message #445155 is a reply to message #445154] Tue, 22 March 2011 13:46 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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if the enemy are all sniping, what is there to repair?

Quote:

Also, you keep using that word, "whoring", I do not think it means what you think it means.

i have had issues with renegade forums' word filters, but if there's one word in renegade that really should be censored, it's that.


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1. the inevitable criticism one receives after doing something awful
Re: Repair-whores ruined the game [message #445156 is a reply to message #445154] Tue, 22 March 2011 13:59 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Dover wrote on Tue, 22 March 2011 16:14

I bet you were the type that, when losing in StarCraft, likes to lift off buildings and float them in corners to delay the inevitable or hoping your opponent disconnects.

No, I was the type of StarCraft player that left their copy of the game in the store because I had better things to spend money on.

There are times in Renegade where, yes, you are simply unable to pull a win out no matter what you do. But that doesn't come as commonly as people tend to think.

There is a difference between delaying the inevitable and giving your all. Just because a situation seems hopeless doesn't mean it is and you should stop playing and get on with the next map. A lot of fun in Renegade comes out of those little surprises that happen from time to time.

Running away from losing is annoying. I think that's what you think I'm describing, Dover. A person in Starcraft that has their buildings take off and hide is not the same as what I'm talking about. They are running away and looking for some miracle that wont ever come. What I'm talking about is going down fighting. If there are still things that can be done, no matter how small, they at least deserve an attempt.
Re: Repair-whores ruined the game [message #445165 is a reply to message #445156] Tue, 22 March 2011 16:11 Go to previous messageGo to next message
Dover is currently offline  Dover
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R315r4z0r wrote on Tue, 22 March 2011 13:59

]No, I was the type of StarCraft player that left their copy of the game in the store because I had better things to spend money on.


Given your opinion on shooters and Halo 2, this shouldn't surprise me. I bet you prefer RA2/3 instead.

R315r4z0r wrote on Tue, 22 March 2011 13:59

There are times in Renegade where, yes, you are simply unable to pull a win out no matter what you do. But that doesn't come as commonly as people tend to think.

There is a difference between delaying the inevitable and giving your all. Just because a situation seems hopeless doesn't mean it is and you should stop playing and get on with the next map. A lot of fun in Renegade comes out of those little surprises that happen from time to time.

Running away from losing is annoying. I think that's what you think I'm describing, Dover. A person in Starcraft that has their buildings take off and hide is not the same as what I'm talking about. They are running away and looking for some miracle that wont ever come. What I'm talking about is going down fighting. If there are still things that can be done, no matter how small, they at least deserve an attempt. [/color]


It's a matter of what constitutes a victory. Sitting and delaying in a game and hoping for a miracle isn't a valid strategy. If you're down to an unpowered base defense with no credits and the enemy has their entire base, you're in checkmate for all intents and purposes. Any hope-based play that relies on dumb luck or your enemy handing you a win is not the way the game is meant to be played.

That's why in any game with a shred of professionalism and manners (StarCraft, Chess), the loser surrenders far before the actual conditions of defeat are met. It's a pointless waste of time to go through the motions of dancing around waiting to be checkmated if you have three pawns and a knight left and your opponent has almost all his pieces, or to hide pylons around the map hoping your opponent will nuke himself or something. It's not somehow honorable to stay in the game and hope you can escort a pawn across and promote it or something like that. In fact it's rather rude and shows how lowly you think of your opponent if you really believe you still have a chance at that point.

Even physical sports have mercy rules where enough is enough. If you're losing you throw in the towel and move on, not worry about "going down fighting".


Running away from losing is exactly what you're describing. "I know we're down to one building and basically have nothing and our opponent has everything. We're actually in pretty much the worst position possible, but let's stay in the game and hope they all simultaneously disconnect, or that they all get out of their tanks and we steal them all!". If there's no reasonable plan for winning (Winning, not just not-losing), you've lost. Accept it and move on.


DarkDemin wrote on Thu, 03 August 2006 19:19

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[Updated on: Tue, 22 March 2011 16:11]

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Re: Repair-whores ruined the game [message #445166 is a reply to message #445141] Tue, 22 March 2011 16:29 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Repair whores are my best friends. I always try to find that one guy that will repair me all game. Its called team work stop crying if you cant handle it play smaller games.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Repair-whores ruined the game [message #445167 is a reply to message #445141] Tue, 22 March 2011 17:44 Go to previous messageGo to next message
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This mentality was born of servers without the points fix. Repair whores, as you call them, would keep the last building alive while snipers and minigunners would amass ridiculous points on the tanks laying siege and that team would win instead of the team that dominated the map and played with more skill.

Such a thing happens less on servers with the correct points system that doesn't reward such ineffectual behavior and gives the win to the dominating team where it belongs.


I'm the bawss.
Re: Repair-whores ruined the game [message #445172 is a reply to message #445141] Tue, 22 March 2011 19:37 Go to previous messageGo to next message
snpr1101 is currently offline  snpr1101
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Guy quits renegade 1 year ago, creates thread now to explain why. The problem is - as you said - that you have one team working together for one common objective - Keep the PP alive. Then you have the other team sniping / messing around. One team is working for one objective, the other is doing many things. So you really can't do much, TP in Rene is dead. Try your best to get an Ion/Nuke down and pray the abundance of snipers pays off.
Re: Repair-whores ruined the game [message #445173 is a reply to message #445165] Tue, 22 March 2011 20:03 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Dover wrote on Tue, 22 March 2011 19:11

Running away from losing is exactly what you're describing. "I know we're down to one building and basically have nothing and our opponent has everything. We're actually in pretty much the worst position possible, but let's stay in the game and hope they all simultaneously disconnect, or that they all get out of their tanks and we steal them all!". If there's no reasonable plan for winning (Winning, not just not-losing), you've lost. Accept it and move on.

No, it is not the same. Prolonging your inevitable loss simply means dragging the game out pointlessly. The losing side merely looking for a new chance to appear to win that in all likelihood will never happen. That isn't what I'm talking about. I'm talking about having a few ideas left to try but in order to attempt them, you have to first fend off the enemy attack.

Also, keep in mind I'm talking strictly about base destruction victories. If it's a match where points are involved, it's an entirely different story.

[Updated on: Tue, 22 March 2011 20:48]

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Re: Repair-whores ruined the game [message #445174 is a reply to message #445173] Tue, 22 March 2011 21:21 Go to previous messageGo to next message
Dover is currently offline  Dover
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R315r4z0r wrote on Tue, 22 March 2011 20:03

Dover wrote on Tue, 22 March 2011 19:11

Running away from losing is exactly what you're describing. "I know we're down to one building and basically have nothing and our opponent has everything. We're actually in pretty much the worst position possible, but let's stay in the game and hope they all simultaneously disconnect, or that they all get out of their tanks and we steal them all!". If there's no reasonable plan for winning (Winning, not just not-losing), you've lost. Accept it and move on.

No, it is not the same. Prolonging your inevitable loss simply means dragging the game out pointlessly. The losing side merely looking for a new chance to appear to win that in all likelihood will never happen. That isn't what I'm talking about. I'm talking about having a few ideas left to try but in order to attempt them, you have to first fend off the enemy attack.

Also, keep in mind I'm talking strictly about base destruction victories. If it's a match where points are involved, it's an entirely different story.



Dragging out the inevitable, huh? I guess you'd have to be in a pretty hopeless situation...

R315r4z0r wrote on Tue, 22 March 2011 11:42

A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.


Oh, whoops. And "looking for a chance to appear" sure sounds similar to

R315r4z0r wrote on Tue, 22 March 2011 11:42

It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments.



DarkDemin wrote on Thu, 03 August 2006 19:19

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[Updated on: Tue, 22 March 2011 21:23]

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Re: Repair-whores ruined the game [message #445180 is a reply to message #445154] Tue, 22 March 2011 23:59 Go to previous messageGo to next message
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Dover wrote on Tue, 22 March 2011 13:14

I bet you were the type that, when losing in StarCraft, likes to lift off buildings and float them in corners to delay the inevitable or hoping your opponent disconnects.


Good luck finding my Stealth Tank. You won't win until you kill it.
Re: Repair-whores ruined the game [message #445192 is a reply to message #445141] Wed, 23 March 2011 03:54 Go to previous messageGo to next message
MUDKIPS is currently offline  MUDKIPS
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people just call whatever they don't like whoring, simply because they can't stand it, can't beat it, can't do anything about it.
OH LOL I CAN'T KILL HIS TANK, HE IS POINTWHORING!
OH LOL I CAN'T KILL THIS SNIPER, HE IS KILLWHORING!
OH LOL THIS SBH KEEPS STEALING MY TANK, HE IS SBH WHORING!
OH LOL I CAN'T BE BOTHERED TO DO ANYTHING, WHILE MY TEAMMATES ARE GIVING ME THE OPPORTUNITY, THEY ARE REPAIR WHORING!
etc.
Re: Repair-whores ruined the game [message #445193 is a reply to message #445174] Wed, 23 March 2011 06:11 Go to previous messageGo to next message
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Dover wrote on Wed, 23 March 2011 05:21

R315r4z0r wrote on Tue, 22 March 2011 20:03

Dover wrote on Tue, 22 March 2011 19:11

Running away from losing is exactly what you're describing. "I know we're down to one building and basically have nothing and our opponent has everything. We're actually in pretty much the worst position possible, but let's stay in the game and hope they all simultaneously disconnect, or that they all get out of their tanks and we steal them all!". If there's no reasonable plan for winning (Winning, not just not-losing), you've lost. Accept it and move on.

No, it is not the same. Prolonging your inevitable loss simply means dragging the game out pointlessly. The losing side merely looking for a new chance to appear to win that in all likelihood will never happen. That isn't what I'm talking about. I'm talking about having a few ideas left to try but in order to attempt them, you have to first fend off the enemy attack.

Also, keep in mind I'm talking strictly about base destruction victories. If it's a match where points are involved, it's an entirely different story.



Dragging out the inevitable, huh? I guess you'd have to be in a pretty hopeless situation...

R315r4z0r wrote on Tue, 22 March 2011 11:42

A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.


Oh, whoops. And "looking for a chance to appear" sure sounds similar to

R315r4z0r wrote on Tue, 22 March 2011 11:42

It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments.



Weren't you the guy with the "play to win" articles? Or was that George Zimmer?...


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Re: Repair-whores ruined the game [message #445195 is a reply to message #445154] Wed, 23 March 2011 06:15 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Dover wrote on Tue, 22 March 2011 13:14

R315r4z0r wrote on Tue, 22 March 2011 11:42

I totally disagree with this OP. I hated it when people would give up and stop playing because they can't fathom any way to win the match.

A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.

It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments. I absolutely cannot stand the short-attention span people who get bored and hinder everyone else from trying to continue the game because they want to play the next map.



I bet you were the type that, when losing in StarCraft, likes to lift off buildings and float them in corners to delay the inevitable or hoping your opponent disconnects.



Duuude, I got mules, i can come back from anything Very Happy
Re: Repair-whores ruined the game [message #445198 is a reply to message #445193] Wed, 23 March 2011 06:48 Go to previous messageGo to next message
Dover is currently offline  Dover
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EvilWhiteDragon wrote on Wed, 23 March 2011 06:11

Dover wrote on Wed, 23 March 2011 05:21

R315r4z0r wrote on Tue, 22 March 2011 20:03

Dover wrote on Tue, 22 March 2011 19:11

Running away from losing is exactly what you're describing. "I know we're down to one building and basically have nothing and our opponent has everything. We're actually in pretty much the worst position possible, but let's stay in the game and hope they all simultaneously disconnect, or that they all get out of their tanks and we steal them all!". If there's no reasonable plan for winning (Winning, not just not-losing), you've lost. Accept it and move on.

No, it is not the same. Prolonging your inevitable loss simply means dragging the game out pointlessly. The losing side merely looking for a new chance to appear to win that in all likelihood will never happen. That isn't what I'm talking about. I'm talking about having a few ideas left to try but in order to attempt them, you have to first fend off the enemy attack.

Also, keep in mind I'm talking strictly about base destruction victories. If it's a match where points are involved, it's an entirely different story.



Dragging out the inevitable, huh? I guess you'd have to be in a pretty hopeless situation...

R315r4z0r wrote on Tue, 22 March 2011 11:42

A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.


Oh, whoops. And "looking for a chance to appear" sure sounds similar to

R315r4z0r wrote on Tue, 22 March 2011 11:42

It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments.



Weren't you the guy with the "play to win" articles? Or was that George Zimmer?...


No. That was me. But hope-based play isn't a stable foundation to play to win on. That's actually playing to lose.

If you're in a situation where there's some reasonable plan to win, by all means go for it. I'm not saying you should auto-quit the minute your harvester dies and your behind. Merely to be realistic and know a checkmate when you see one.

Professional Chess and StarCraft players do play to win. But they're also skilled enough in their craft that they know when they're done.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Repair-whores ruined the game [message #445200 is a reply to message #445198] Wed, 23 March 2011 07:49 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Dover wrote on Wed, 23 March 2011 14:48

EvilWhiteDragon wrote on Wed, 23 March 2011 06:11

Dover wrote on Wed, 23 March 2011 05:21

R315r4z0r wrote on Tue, 22 March 2011 20:03

Dover wrote on Tue, 22 March 2011 19:11

Running away from losing is exactly what you're describing. "I know we're down to one building and basically have nothing and our opponent has everything. We're actually in pretty much the worst position possible, but let's stay in the game and hope they all simultaneously disconnect, or that they all get out of their tanks and we steal them all!". If there's no reasonable plan for winning (Winning, not just not-losing), you've lost. Accept it and move on.

No, it is not the same. Prolonging your inevitable loss simply means dragging the game out pointlessly. The losing side merely looking for a new chance to appear to win that in all likelihood will never happen. That isn't what I'm talking about. I'm talking about having a few ideas left to try but in order to attempt them, you have to first fend off the enemy attack.

Also, keep in mind I'm talking strictly about base destruction victories. If it's a match where points are involved, it's an entirely different story.



Dragging out the inevitable, huh? I guess you'd have to be in a pretty hopeless situation...

R315r4z0r wrote on Tue, 22 March 2011 11:42

A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.


Oh, whoops. And "looking for a chance to appear" sure sounds similar to

R315r4z0r wrote on Tue, 22 March 2011 11:42

It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments.



Weren't you the guy with the "play to win" articles? Or was that George Zimmer?...


No. That was me. But hope-based play isn't a stable foundation to play to win on. That's actually playing to lose.

If you're in a situation where there's some reasonable plan to win, by all means go for it. I'm not saying you should auto-quit the minute your harvester dies and your behind. Merely to be realistic and know a checkmate when you see one.

Professional Chess and StarCraft players do play to win. But they're also skilled enough in their craft that they know when they're done.

Considering that I've seen single engineers changing the course of a whole game, I wouldn't call it pointless. Certainly not when you "play to win". Admittedly, if you only have ref or PP left, winning should be next to impossible, but then again the enemy should be able to kill you off in 3 minutes. If it takes longer it means you still got vehicles or high-lvl infantry, which means you're not yet lost. That, or the enemy shows that it killed the other buildings because of a shitload of luck, not because of skill.


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Re: Repair-whores ruined the game [message #445202 is a reply to message #445141] Wed, 23 March 2011 09:32 Go to previous messageGo to next message
[NE]Fobby[GEN]
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If everyone is in the last building repairing it, just plant a nuke outside. They'll be forced to come out, and then you can either kill them all and defend the nuke, or destroy the building while they're not repairing.

Or, just go to the endgame beacon if the server allows that.

Or, just bust in.

There is always a way.


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Re: Repair-whores ruined the game [message #445212 is a reply to message #445141] Wed, 23 March 2011 15:33 Go to previous messageGo to previous message
liquidv2 is currently offline  liquidv2
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you cannot crush the human spirit; games of renegade sometimes bring out peoples' survival instincts

i personally do everything i can to make it harder for the other team to win if my team is not going to
earn that shit, quit your bitching


liquidv2
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