Imagine this [message #444463] |
Mon, 28 February 2011 18:50 |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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Imagine going into a map with a repair pad, and having it work similarly to C&C. Imagine going into an orca or an Apache, and not getting shot down by a ramjet. But by a rocket. Imagine Going into a match where the mammoth's cannons is a better weapon against vehicles. Imagine this all server side.
Stop imagining.
I am working on a modified objects.dbb and an armor.ini that allows this and more. This will be server side. the only requirement for clients will be scripts 3.4.4. There will be a map that I will possibly release, and an option for server owners to have additional features from making clients download a file.
Features:
- Repair Pads cost money to use, but repairs in bursts
- Ramjets should not harm heavy vehicles and aircraft anymore
- Ramjet has reduced damage versus vehicles overall
- Rocket launcher has an anti air secondary fire
- SAM Sites Fixed, requires power, rockets will home in to target
- Ground defences (Except obi and AGT missiles) fire at ground only
- Armor of many units adjusted
Those willing to make players download something will have additional features:
- Helicopters will now come in from the edge of the map, and will no longer require an airfield/WF, they will require a helipad though
- New models of many things.
Tell me what you think about this.
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Re: Imagine this [message #444478 is a reply to message #444463] |
Tue, 01 March 2011 01:48 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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I don't think the ini file will work server side. I could be wrong (been ages since I tried), but I think it will cause a mismatch for clients.
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Re: Imagine this [message #444481 is a reply to message #444478] |
Tue, 01 March 2011 02:09 |
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cAmpa
Messages: 597 Registered: March 2006
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Colonel |
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reborn wrote on Tue, 01 March 2011 09:48 | I don't think the ini file will work server side. I could be wrong (been ages since I tried), but I think it will cause a mismatch for clients.
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It does with RR.
Bückstabü!
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Re: Imagine this [message #444482 is a reply to message #444481] |
Tue, 01 March 2011 02:19 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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cAmpa wrote on Tue, 01 March 2011 04:09 |
reborn wrote on Tue, 01 March 2011 09:48 | I don't think the ini file will work server side. I could be wrong (been ages since I tried), but I think it will cause a mismatch for clients.
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It does with RR.
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I wonder how that works, pretty interesting.
OP: Although you're looking to make these changes in a way that isn't possible, most (but not all) of what you're trying to do is possible, only using different methods such as an SSGM plugin or modified scripts.dll.
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Re: Imagine this [message #444486 is a reply to message #444485] |
Tue, 01 March 2011 04:46 |
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cAmpa
Messages: 597 Registered: March 2006
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Colonel |
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danpaul88 wrote on Tue, 01 March 2011 11:55 |
cAmpa wrote on Tue, 01 March 2011 09:09 |
reborn wrote on Tue, 01 March 2011 09:48 | I don't think the ini file will work server side. I could be wrong (been ages since I tried), but I think it will cause a mismatch for clients.
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It does with RR.
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Well that would be fun, since non RR clients will just use their local armor.ini and do the damage dictated by that file. Since damage is calculated client side, this results in some players doing different amounts of damage to other players with the same weapons.
Awesome.
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Not sure, but with RR server installation comes a modified armor.ini and it does work for clients without RR too.
Bückstabü!
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Re: Imagine this [message #444584 is a reply to message #444463] |
Thu, 03 March 2011 17:56 |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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A map is being made now. It is going to be based on Aircraft killer's Original Glacier TS and will feature flying units among the previously listed things. Hopwfully we can have a Glacier_FlyingTS soon.
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Re: Imagine this [message #444701 is a reply to message #444463] |
Tue, 08 March 2011 00:09 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
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General (3 Stars) |
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It's possible to do this server side by forcing the server to calculate specific damages.
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