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FDS Number of players hex location [message #444150] Mon, 21 February 2011 19:43 Go to next message
PsuFan is currently offline  PsuFan
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Commander
Anyone know where the hex location is for number of players ingame? It sucks that direct connecters arent shown. Bad for business.

Thanks


Re: FDS Number of players hex location [message #444153 is a reply to message #444150] Mon, 21 February 2011 21:26 Go to previous messageGo to next message
saberhawk
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No point. It's in cGameData (engine_game.h), access it like this:
int current_players = The_Game()->CurrentPlayers;

Re: FDS Number of players hex location [message #444187 is a reply to message #444150] Tue, 22 February 2011 18:05 Go to previous messageGo to next message
PsuFan is currently offline  PsuFan
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Is it read only? Can I

The_Game()->CurrentPlayers = current_players;


Re: FDS Number of players hex location [message #444190 is a reply to message #444150] Tue, 22 February 2011 18:23 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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No, you cannot cheat the xwis sorting system to put your server at the top of the list of games with your fake player count Razz

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[Updated on: Tue, 22 February 2011 18:23]

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Re: FDS Number of players hex location [message #444216 is a reply to message #444190] Wed, 23 February 2011 13:23 Go to previous messageGo to next message
snazy2000 is currently offline  snazy2000
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halo2pac wrote on Tue, 22 February 2011 18:23

No, you cannot cheat the xwis sorting system to put your server at the top of the list of games with your fake player count Razz


hhaaha
Re: FDS Number of players hex location [message #444231 is a reply to message #444150] Wed, 23 February 2011 21:02 Go to previous messageGo to next message
PsuFan is currently offline  PsuFan
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PsuFan wrote on Mon, 21 February 2011 21:43

It sucks that direct connecters arent shown. Bad for business.



Re: FDS Number of players hex location [message #444249 is a reply to message #444150] Thu, 24 February 2011 10:37 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Doesn't WOL/XWIS just track the number of players connected through WOL/XWIS, therefore there would be nothing you can change on the server to alter that since I don't think it even queries that information from the server in the first place.

Not sure though...


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Re: FDS Number of players hex location [message #444257 is a reply to message #444150] Thu, 24 February 2011 15:13 Go to previous messageGo to next message
reborn is currently offline  reborn
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Pretty sure you're right. I think it just counts the players in the channel.


Re: FDS Number of players hex location [message #444267 is a reply to message #444257] Thu, 24 February 2011 19:30 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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reborn wrote on Thu, 24 February 2011 17:13

Pretty sure you're right. I think it just counts the players in the channel.

Ding!

But why do people direct connect in the first place?
and I have a way around that once I finish rene-buddy 2. I will basically replace the xwis login/joining server process.


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Re: FDS Number of players hex location [message #444437 is a reply to message #444267] Mon, 28 February 2011 08:03 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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halo2pac wrote on Thu, 24 February 2011 19:30

reborn wrote on Thu, 24 February 2011 17:13

Pretty sure you're right. I think it just counts the players in the channel.

Ding!

But why do people direct connect in the first place?
and I have a way around that once I finish rene-buddy 2. I will basically replace the xwis login/joining server process.


Its faster to use a separate program to get gsa server list then it is to start renegade then find and join the server. Renlist had wol connect but its broke n latest version.


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Re: FDS Number of players hex location [message #444473 is a reply to message #444437] Mon, 28 February 2011 23:57 Go to previous message
halo2pac is currently offline  halo2pac
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Gen_Blacky wrote on Mon, 28 February 2011 10:03


Its faster to use a separate program to get gsa server list then it is to start renegade then find and join the server. Renlist had wol connect but its broke n latest version.


renlist is broken for the same reason Renebuddy 1 is broken, they changed the wol protocol (a little bit).
I actually have been working on RB 2 lately and I will try to add this to it.

(Btw.. one of these days they are going to fuck up the actual renegade clients by changing the wol protocol.)


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